Petrichor (Base Game)

RRP: £52.99

NOW £38.96
RRP £52.99

Welcome to the lush world of Petrichor; you are a cloud. Your entire purpose in life is to expand, sire other clouds and water crops. Unfortunately, your mates (who are also clouds) have a similar plan. It’s up to you to manipulate the weather and assimilate these rogue clouds to contribute to the growth of as many crops as possible – all in order to claim the title of Most …
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Category Tags , SKU ZBG-MIGPET01 Availability OUT OF STOCK
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • The unique theme and stunning artwork.
  • Plays well at two.
  • The ease to learn and teach.
  • The decent level of depth without being overwhelming.
  • The clear action selection and game phases.
  • Your ability to control when scoring happens.
  • Crashing into your friends' clouds.

Might Not Like

  • Too much planning ahead can cause analysis paralysis.
  • Board tiles can dictate limited strategy options.
  • Take that and opponents can mess up your best laid plans.
  • Needing to refer to the player aid to remember the options.
  • Losing concentration can mean losing the game.
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Description

Petrichor is the scent produced when rain falls on the dry ground. Fittingly, then, in this game, players play as clouds which, eventually, rain on the ground, ready for crops to be harvested. Petrichor uses both action selection and area influence mechanisms.

In the game players have a hand of cards which set out the four different types of weather which can occur in the game – frost, sun, wind and rain. Each card is used in two ways, to determine which action a player can take on their turn, but also what weather types will happen at the end of the round. A player can either vote for the type of weather they played or the next weather clockwise round the track and place a voting marker there to indicate their choice.

Players can also influence when crops are harvested, this does not automatically happen at the end of each round. Instead of voting for a type of weather players can take a victory point from the harvest die. When all of the dice show the harvest symbol, a harvest will happen at the end of the round, during which crops can be scored. Even if players do not score a lot of points for their crops they can still score points for having the most tokens on one of the weather types which took effect in a particular round.

There are a variety of crops in the base game and they need to different number of water droplets on them to grow. However, some crops (coffee and rice) also require certain weather conditions to grow fully. This means players need to be careful of what weather conditions will happen at the end of the round if they are trying to score these crops.

Players: 1 – 4
Time: 20 – 80 minutes
Age: 14+

Additional information

Weight1.48 kg
  • Zatu Review Summary
  • Zatu Score

    Rating

    • Artwork
    • Complexity
    • Replayability
    • Player Interaction
    • Component Quality

    You might like

    • The unique theme and stunning artwork.
    • Plays well at two.
    • The ease to learn and teach.
    • The decent level of depth without being overwhelming.
    • The clear action selection and game phases.
    • Your ability to control when scoring happens.
    • Crashing into your friends' clouds.

    Might not like

    • Too much planning ahead can cause analysis paralysis.
    • Board tiles can dictate limited strategy options.
    • Take that and opponents can mess up your best laid plans.
    • Needing to refer to the player aid to remember the options.
    • Losing concentration can mean losing the game.