Dungeons & Dragons: Mordenkainen’s Tome of Foes (DDN)

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Mordenkainen’s Tome of Foes is a book for Dungeon Masters looking to host Dungeons & Dragons. D&D is the popular, global tabletop roleplaying game from Wizards of the Coast. The core rules of how to run a D&D session (or larger campaign) are in other books. Mordenkainen’s Tome of Foes is for DMs that want to take things to the next level… Are you a DM that’s runn…
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Mordenkainen’s Tome of Foes is a book for Dungeon Masters looking to host Dungeons & Dragons. D&D is the popular, global tabletop roleplaying game from Wizards of the Coast. The core rules of how to run a D&D session (or larger campaign) are in other books. Mordenkainen’s Tome of Foes is for DMs that want to take things to the next level…

Are you a DM that’s running a published campaign adventure? Or are you designing your own home-brew shenanigans? Either way, one thing remains constant. You want to create a world that feels real, lived-in, and one with excitement, danger and adventure at every corner. Mordenkainen’s Tome of Foes has the tools to help you achieve that.

The first half of this hardback book features 114 pages of lore, to help you flesh out your campaign world. There’s intricate details about conflicts and cultures. The Blood War within the Nine Hells. The divided race of elves. The constant duel between dwarves and duegar. The grudges between the githyanki and the githzerai. And, of course, the poor unfortunate souls (gnomes and halflings) who get caught up in the middle…

The second half of Mordenkainen’s is over 140 pages of monster stats. Thought you’d thrown everything there was to throw at your party out of the Monster Manual? Think again! Each creature has their own detailed lore and background, giving you an idea of how to introduce them. How to roleplay as them. There is, of course, the six key stats (STR, DEX, CON, INT, WIS, and CHA) for each creature, as well how they attack. These beasties are sure to beef up combat!

The glorious artwork will inspire you to dream up encounters galore. The tables will help you create details on the fly, if needed. And the history on offer will aid you in creating unforgettable adventures for your party of heroes. Mordenkainen’s Tome of Foes is a key tool in any DM’s bag of tricks.

Mordenkainen’s Tome of Foes Review:

Want to delve a little deeper into the lore behind some of D&Ds classic fantasy races? Want more monsters to choose from when building encounters? If yes, then Mordenkainen’s Tome of Foes will give you this.

In this 256-page tome you will find some excellent content to help flesh out your campaigns, build encounters and add depth to your narrative, so this legacy content is very much worth acquiring as a resource both for DMs and players alike.

This is a great example of how resource books can be done right. The content contained is more than a summary and series of stat blocks, it is invaluable as a source of lore.

So, what do you get?

Well, the opening chapters in Mordenkainen’s Tome of Foes focus on several cultures, starting with The Blood War, detailing lore about demons and devils, the hierarchy, tiefling subraces and various other aspects about life on the dark side.

For the darker campaigns or just to flesh out detail for your stories, this gives plenty of detail to use to add or simply to promote inspiration.