Marvel's Midnight Suns: Enhanced Edition- PS5
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Marvel’s Midnight Suns: Enhanced Edition- PS5

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DARKNESS FALLS. RISE UP! YOU ARE THE HUNTER, A LEGENDARY DEMON SLAYER WITH A MYSTERIOUS PAST…AND SECRETS YOU HAVE YET TO UNCOVER. When the demonic Lilith and her fearsome horde unite with the evil armies of Hydra, it’s time to unleash Marvel’s dark side. As The Hunter, your mission is to lead an unlikely team of seasoned Super Heroes and dangerous supernatural warriors to …
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Awards

Rating

  • Graphics
  • Multiplayer
  • Story (Career Mode)
  • Originality

You Might Like

  • Interesting Gameplay
  • Strong Story Elements
  • Natural Worldbuilding
  • Wide roster of heroes and abilities

Might Not Like

  • Disappointing Graphics
  • Immersion-breaking glitches
  • Can become grindy
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Description

DARKNESS FALLS. RISE UP!

YOU ARE THE HUNTER, A LEGENDARY DEMON SLAYER WITH A MYSTERIOUS PAST...AND SECRETS YOU HAVE YET TO UNCOVER.

When the demonic Lilith and her fearsome horde unite with the evil armies of Hydra, it’s time to unleash Marvel’s dark side. As The Hunter, your mission is to lead an unlikely team of seasoned Super Heroes and dangerous supernatural warriors to victory. Can legends such as Doctor Strange, Iron Man, and Blade put aside their differences in the face of a growing apocalyptic threat? If you’re going to save the world, you'll have to forge alliances and lead the team into battle as the legendary Midnight Suns.

With an array of upgradeable characters and skills allowing you to build your own unique version of The Hunter, you will choose how to send Lilith’s army back to the underworld.

EXPERIENCE THE DARKER SIDE OF MARVEL. Rise up against Lilith and her underworld army as you experience a deeply personal story that puts you at its center as The Hunter, the first customisable original hero in the Marvel universe. In the face of fallen allies and the fate of the world at stake, it will be up to you to rise up against the darkness!

LEAD HEROES FROM ACROSS THE MARVEL UNIVERSE. Fight fire with hellfire and lead an unlikely team of seasoned Super Heroes and dangerous supernatural warriors across The Avengers, X-Men, Runaways, and more. Resist Lilith's corruption and confront Fallen versions of some of Marvel's most iconic and powerful characters, including Venom, Sabretooth and even the Hulk!

FIGHT, THINK, AND LIVE LIKE A SUPER HERO. From legendary studio Firaxis Games comes a deep tactical RPG where you fight and strategise like a Super Hero! Create the perfect squad and customise their abilities, unleashing skills and attacks to devastate the battlefield. Live the Super Hero life in the Abbey, your very own mystical secret base, and strengthen personal bonds outside the field of battle.

The world is on the brink of supernatural disaster. Darkness reigns and even Earth’s Mightiest Heroes cannot hold back the oncoming tide. Only you can offer salvation through struggle, focus and…taking Blade on a fishing trip? Let’s dive into Marvel’s latest foray into the digital gamespace, Midnight Suns.

Land Of The Rising Suns

Let’s begin by getting something out of the way: Midnight Suns is, by all accounts, very much a Marmite game. One part mythical oddyssey, one part turn-based card game and one part friendship simulator, it throws many darts at that Venn diagram and, for the most part, finds its marks. However, where it does fail can be enough to drive players away for a spell, if not indefinitely.

The plot of Midnight Suns revolves around the intertwined destinies of Lilith, the Mother of Demons, and your player insert character, simply referred to as the Hunter. Oh, and on top of being a demonic mother, she is also yours. Very Oedipal. You are revived by the Midnight Suns, joined shortly by the Avengers, to lead them in the charge as per the Prophecy. So far, so by the numbers. Yet once you get your claws into the story, it begins to unfold and touches on a larger world, and surprisingly complex themes, offering a depth that a card-based game has no real right to have. The story and its cast become a real driving force, and will be particularly joyous to those familiar wth Marvel’s lengthy comic canon.

Cards On The Table

While the plot is strong enough to carry itself with little strain, the real surprise comes in the form of its turn-based combat, centred around deck building and careful action management. Not the first thing that comes to mind when thinking about superheroes, I’ll grant you. And yet, much like the first man to combine chocolate and peanut butter, Firaxis

Games have stumbled on a winning formula that elevates explosive gameplay with a real sense of achievement. The rush of dopamine at clearing the field in one turn was superb, as was blasting a challenging enemy to atoms with Iron Man’ ultimate technique.

The flipside to this is the card upgrading system. To do so requires duplicates of the same card, provided through loot boxes gained in missions, and a certain amount of a resource known as ‘Essence’. This comes in various flavours such as Skill, Heroic and Attack, and become harder and harder to acquire as you progress, while the demand for them only increases. As a result, it was quickly abandoned in favour of simply figuring out what 3 team combo was the most powerful and sticking with them throughout. It choked what could have been a huge range of playability choices, and was a flaw in an otherwise gleaming setup.

Blade, Book Club & Buddy Building

Another, arguably less successful, aspect of this oddity is the friendship simulator. Yup, I said that. Friendship levels play a huge role here, from unlocking buffs to new costumes, and can be achieved via gifts, hangouts and daily training. It’s not a particularly challenging affair, and doesn’t feel particularly rewarding beyond unlocking each character’s Midnight Sun suit and ability. I understand it was done in an attempt foster connection and camraderie, but it just feels wrong in this setting. The tone is dark with the distant promise of hope and then, just as suddenly, you’re in Shop Class with Spider-Man or listening to grunge music with Nico. It, simply put, doesn’t fit and barely works.

Substance Over Style

Midnight Suns is not a pretty game. I played it on Playstation 5 and, in its best moments, it looked like a PS4 launch title. The textures are rough, the character’s woefully unexpressive even in the more dramatic moments and the clothing responds to physics as more of a suggestion than a set rule. I lost count of how often clothing would try and glitch off a character, twisting into odd shapes. Anything loose often helicoptered in any cutscene, and on several occassions destroyed immersion in dramatic story beats.

Audio would clip in and out, further revealing just how little mouth movement actually matched the dialogue. And finally on this front, the camera would clip through terrain, leaving me with a lovely view of the world beneath in all its unrendered glory. It felt as though they spent so long trying to refine gameplay and squeeze in the buddy sim components that they skipped essential bug sweeps. It could be janky, sharp and downright hilarious in these moments. And yet…

Final Thoughts: A Marvellous Oddity

Marvel’s Midnight Suns feels like three different games. You have your grand adventure, the battle of light against dark, the struggle against evil. Then there’s your card battles, played out in an overworld, creating a tactical feel imbued with superhero panache. And then, most strangely of all, a hero friendship simulator that seems to ignore the cataclysmic disaster outside your door in favour of book clubs, shop classes and stargazing. Two thirds of it drag the final third to the finishing line and, while they undoubtedly dimish the overall shine, they cannot drag it into the mire entirely. If you can look past the blocky veneer and glitches, there is a great time waiting to be found here for regular gamers and Marvel fans alike.

Time to save the world via turn-based combat
Oh boy. This game is hard to review, because emotions and reason will clash a lot. First released for the latest generation of consoles in 2022, with versions for the last generations coming out the following year, Marvel’s Midnight Suns is a tactical RPG from the makers of the Civilization franchise, Firaxis Games. With a cast of 13 playable characters and 4 additional ones introduced via DLC with their own story missions, this has the charisma of anything stamped by the Marvel brand, and tactical games are not the most common genre out there, so fans like myself may tend to overlook flaws and appreciate new titles regardless, but this game is rough. Let’s get to it.

The good

There are positives and negatives. Off the bat, let me say this: I played this game for 90 hours. I purchased all DLC and played through all of them as well, and got the platinum trophy. I love tactical games, and, at its tactical core, this game is totally enjoyable. There is an original character called the Hunter, and you’ll be playing as him/her in main missions and when exploring outside of missions. But lots of big names in the Marvel canon are there too, as well as some less well-known ones. The base game includes Iron Man, Doctor Strange, Captain Marvel, Blade, Nico Minoru, Magik, Ghost Rider, Spider-Man, Captain America, Wolverine, Scarlet Witch and Hulk. Deadpool, Morbius, Venom and Storm are DLC exclusive.
The voice acting is extraordinary. Really superb. Josh Keaton voices Iron Man and I could not get enough of him. Iron Man can be hard to pull off, because being inherently arrogant, he can come across as simply unlikeable – which contradicts the fact he should have charisma to spare. But the voice work here is flawless. Even at his lowest points, I found myself rooting for him, excusing his mistakes and cracking up at his jokes. There are other big names as well. Spider-Man is voiced by the same actor who plays him in the lauded Insomnia games, Yuri Lowenthal, and Nico Minoru is voiced by the Lyrica Okano, reprising the role from the MCU. No stiff lifeless characters here, everyone is doing a top notch job.
Combat borrows a lot of inspiration from indie game Slay the Spire. Most of your actions are defined by a deck of cards (there are cards for attacking enemies, or shielding allies, or drawing more cards, and so on). You can bring three characters to a mission, and each character can have a maximum of 8 cards in their active deck, so even though they have more possible moves than that, you will have to choose which ones to bring to battle. During combat, cards will be drawn and you will have to strategically choose which ones to use. Some cost power, some restore it, so that’s a sort of in-battle currency you will be managing. It’s a bit like Kingdom Hearts Chain of Memories, but turn-based. Or it’s a bit like Final Fantasy Tactics, but with cards. You kind of have to see it. Trust me that it works. It is what kept me going for almost 100 hours. And the humour. The humour is superb, especially Iron Man’s and Magik’s.

The bad

The game looks like it came out 10 years ago. The character models are rough. The environments probably even more so. Graphics aren’t always the most important aspect of a game, but this stands out. Worse than that is exploration. In between missions, you are given free roam of the Abbey, where the team is based, and its surroundings. There are side quests to be done which give out major lore, but you need endurance. Navigating the Abbey is awful. Almost all areas outside the building you’re staying in look pretty nondescript and identical. The map is horrible to navigate, the minimap is nearly useless. There are areas you need to unlock abilities to access, but they are hard to spot sometimes, and even harder to find again if you happened upon them before you had the necessary power. There are collectibles scattered in this world, but most of them add nothing, are tricky to see and will require a guide. The game could have benefited from this element not being in it at all.
Then there are the bugs. My oh my. They have patched a lot of them, but I encountered more than would be acceptable. The DLC are particularly bad for introducing them. New Game+ too. Combined, they are a mess. There is a particularly common bug that is campaign ending for the DLC quests. Thankfully there are constant auto saves that don’t overwrite one another, so when I ran into it, I was able to brute force my out of it by trail and error, and repeating a long quest a few times. It is really unforgiveable, games deemed ready to launch should never have this many problems.

The verdict

The things Marvel’s Midnight Suns does well it does very well. Firaxis is versed in tactical games, so it is no surprise this title’s strengths are in the tactical gameplay. But its shortcomings are very hard to ignore. Is this an overall good game, or will people who like this type of game excuse any flaws? I don’t know, but a game that kept me hooked for 90 hours has undeniable evidence of success. There is also great value in featuring the big celebrities of the MCU and some deep cut characters as well, it keeps things fresh. Playing this has made me want to revisit other tactical games and try some that have been on my list and I’ve never tried. I believe if you go into it prepared to face technical difficulties and to focus on the core gameplay, this can be a worthy addition to your library.

Zatu Score

Rating

  • Graphics
  • Multiplayer
  • Story (Career Mode)
  • Originality

You might like

  • Interesting Gameplay
  • Strong Story Elements
  • Natural Worldbuilding
  • Wide roster of heroes and abilities

Might not like

  • Disappointing Graphics
  • Immersion-breaking glitches
  • Can become grindy