Loco Momo

Loco Momo

RRP: £24.99
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Locomomo is 2-4 player family game about using animals’ movement to search their friends and take a group photo picture together. Once upon a time, a group of lovely animals lived peacefully in an enchanted forest called Locomomo. They are rabbits, eagles, ducks, leopards and bears. One day, a mysterious camera was discovered in the forest, and everybody wants to own this inte…
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Category Tag SKU ZBG-BRELOC01 Availability Out of stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Easy to learn
  • Light with a little bit of strategic crunch
  • Cute artwork

Might Not Like

  • Solo BYOS is a little disappointing
  • No score tracker
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Description

Locomomo is 2-4 player family game about using animals' movement to search their friends and take a group photo picture together.

Once upon a time, a group of lovely animals lived peacefully in an enchanted forest called Locomomo. They are rabbits, eagles, ducks, leopards and bears. One day, a mysterious camera was discovered in the forest, and everybody wants to own this interesting new toy. In order to find the camera a new owner, friends in the forest decided that whoever can take the prettiest photos with the camera would be the owner.

In the game, player will take turns by using animals on game board to find other related friends(Animal Tile). After that, player will have to arrange these animals into seats (Player Board) for a group picture (Scoring).

The game ends after 6 rounds. Player will score the points base on the scoring system on the Player Board. The highest point win the game and rewarded as best photographer in Locomomo.

Do you ever play (the undeniably brilliant) Sagrada and think “I wish there were enchanted woodland creatures in this game!”? Well, if that had ever crossed your mind (or even if it hasn’t), you’re in luck. French publisher BLAM! is bringing a small green box across our shores called Loco Momo. And I for one am loco for it.

I must confess that I have only played a preview copy of the physical game. I play a lot online at the moment, but my first taster was in cardboard form. And that was enough to make me do a little dance when I saw it appear on the beta list of games on the digital platform.

Box Of Woodland Delights

So what is inside the little green box? Nothing revolutionary; a whole heap of little tiles, a few boards, and two mini-expansions. Enough for 1 – 4 players to get snapping at any rate. But it’s what you do with them that makes this game hit my sweet spot.

Just like Sagrada, Azul, and many others, Loco Momo is a pattern building. To set the scene; you’re a photographer in a magical wood trying to take pictures of the creatures who inhabit the trees and forest floor. It’s an interesting mix; rabbits, ducks, bears, leopards, and eagles on blue, green, and brown-backed tiles. But they all seem on quite friendly terms.

Pretty Points

To win, you have to take the prettiest group shot. And in this game, points = pretty.

The mainboard has four groups of four randomly selected tiles. On your turn, you select an animal tile, move it, collect any friends (see below), and then place those tiles on your board. Empty spaces then get refilled from a random draw pile and the next player takes their turn.

Your own player board shows the different scoring criteria.

  • The first row will score points depending on the number of unique animals.
  • The second row will score points depending on the number of matching animals
  • The third and fourth rows score if the animals in each match.
  • The fifth row scores a bonus if it matches those in the third and fourth rows below it.

There are also bonus points for rows or columns completed using a single colour. And if you add in either mini-expansion (using the flip side of the board), there are also more points if you have the least of an endangered species or habitat (colour) in your photograph, or you manage to place a specific animal on a specific spot (indicated by a flower motif on your board).

Friend Or Foe?

Now I said, “quite friendly”, but I actually mean very friendly. Because the animal you choose will determine which other tiles you can collect on your turn. Plus, when you place a tile, you must buddy it up next to a tile already in play – the adjacency rule is a prickly pickle indeed in this game!

The animals all move in different ways to collect friends of the same colour tile too.

  • Bears stay where they are.
  • Leopards move one tile along clockwise.
  • Rabbits move one tile back anticlockwise.
  • Eagles move diagonally.
  • Ducks will move to another duck of the same colour (or stay where it is if there are none)

Played over just 6 rounds, you only get six chances to fill your board. And that means you never have enough tiles to fill your board and score everything you want. And that means this game can play fast. It definitely has the highest shutter speed at 2 players. With 3 and 4 all looking for the perfect shot, there is more downtime. Trying to work out what is going to maximise your tile haul that turn can be tricky.

And it is not just a quantity calculation. The tiles you pick are going to need to avoid messing up your emerging patterns and you will want to keep an eye on what others are going for too! In truth that is the only way, you can mess with their montage. But you’ll probably be too focused on your own photograph to worry!

Loco For Luck

Randomly drawing tiles means that there is an element of luck in Loco Momo. You might be building a row of eagles and then the bird tiles fly away never to be seen again. Conversely, you might hit upon a veritable warren of rabbits. But, with lots of different ways to try and score, flexibility in your strategy is going to be the mitigating factor. Plus, this is what makes every gameplay different. Some animals can be easier to collect for sure. But then again, some games are full of fuzzy lovelies!

Final Thoughts On Loco Momo

This is definitely easy to learn, hard to master, puzzle game. And I am really enjoying it. 2 player games are running to around 20 minutes for me, which is just right for a quick, light game like this. The solo is simply beat-your-own-score which is a little disappointing, and I haven’t seen the quality of the final components.

 

Last summer, I was lucky enough to be able to play a preview of Loco Momo at a friend’s house. And then a few months ago it popped up digitally on Board Game Arena. And ever since I have been patiently waiting for the physical release!

Why? Well, I absolutely love spatial puzzliness in my games. Sagrada, Calico, Cascadia, Azul (all of them!…anything that gets my brain planning patterns is an instant hit. Some are real mind melters – Azul Queen’s Garden is currently my favourite way to inflict exquisite pain on my brain! But sometimes, I want a little less of the burn and a little more of the cute. And with that in mind, Loco Momo is hitting that spot.

To be precise, Loco Lomo is a pattern building, set collecting, tableau making game. You play a photographer in a magical wood trying to take pictures of the creatures who inhabit the trees and forest floor. And to win, you have to take the prettiest group shot.

Woodland Wonderland

In terms of components, nothing has changed from the preview copy I played. You get a heap of little square tiles each showing one of 5 creatures (rabbits, ducks, bears, leopards, and eagles) on either blue, green, or brown coloured backgrounds, a main board, 4 square player boards, and two mini expansions.

Forest School

The main board has four groups of four randomly selected tiles. On your turn, you select an animal tile, move it according to its specific restriction, and then collect its friends. Once you have some tiles, you then place those tiles on your own board. Empty spaces then get refilled from a random draw pile, and the next player takes their turn.

Your own player board shows the different scoring criteria when laying tiles;

  • first row will score points depending on the number of unique animals;
  • second row will score points depending on the number of matching animals
  • third and fourth rows score if the animals in each match; and
  • fifth row scores a bonus if it matches those in the third and fourth rows below it.

There are also bonus points for rows or columns completed using a single colour. And if you add in either mini expansion (using the flipside of the board), there are more points if you have the fewest of the chosen endangered species or habitat (colour), or you manage to place a specific animal on a specific spot (indicated by a flower motif on your board).

Forest Friends

We are all friends in Loco Momo, because the animal tile you pick from the main board determines who else comes with them. Matching the colour background is key here. Plus, when you place a tile, you must cosy it up next to a tile already in play – the adjacency rule is strong in this one!

The animals themselves all move in different ways::

  • Bears stay where they are (so you’ll only get the matching background tiles in their own square);
  • Leopards move one tile along clockwise (so you’ll pick up any matching background tiles in the next square along);
  • Rabbits move one tile back anticlockwise (same as above but taking from the previous square);
  • Eagles move diagonally;
  • Ducks will move to another duck of the same colour (or stay where it is if there are none)

Played over just 6 rounds, you only get six brief chances to fill your board. And that means you never have enough tiles to fill your board or score everything you want. And it is not just a quantity calculation. Because of the need to place new tiles adjacent to previously laid animals in your columns and rows, future picks have the potential to really mess up your own emerging patterns. Plus you also need to think about what others are likely to go for. So you need to pick smart rather than greedily!

Final Thoughts

We are enjoying Loco Momo. It falls nicely within our golden “easy to learn, hard to master, light puzzly spatial game” sphere. It also plays fast (our games top out around 20 mins at most) which is great for fitting it in on a manic night. And with solo play being a simple beat-your-own-score affair, it’s a good choice for a quick lunchtime gaming fix! It doesn’t really feel like we are taking photographs of animal creatures. But the setting and artwork is super cute. And I’m in it for the abstract spatial puzzliness rather than role-playing a paparazzi!

Granted there’s not much direct meddling to be done. But that does mean it never feels, well, mean! Plus there is a big luck injection when picking tiles to refill the main board after each turn. And whilst some players won’t like the unpredictability of that, it isn’t necessarily a bad thing. With so many ways to try and score, strategic mitigation is definitely an option to dial down the effects of the draw. Plus, even though what you do is the same each game, because of the unique way each animal moves, it makes each play feel different. And that is great for replayability.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Easy to learn
  • Light with a little bit of strategic crunch
  • Cute artwork

Might not like

  • Solo BYOS is a little disappointing
  • No score tracker