Liberty or Death: The American Insurrection

Liberty or Death: The American Insurrection

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RRP £81.99
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Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervent…
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Category Tag SKU ZBG-GMT1508 Availability Out of stock
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Description

Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.

Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake and Gallic War with a set of twists that take the COIN Series to the 18th Century, including:

  • Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)
  • Irregular troops (Patriot Militia and Indian War Parties)
  • Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry
  • Rabble Rousing, Skirmishing, Tories, variable French entry, and Indian Raids
  • Variable impact of naval commitments between the British and French
  • French blockades to confound British plans
  • French financing options to feed the Patriot’s war effort
  • A large deck of 110 + cards for great play variety
  • Short, medium, and long-length scenarios with period-event or random options.

As with earlier COIN Series volumes, players of Liberty or Death: The American Insurrection will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent Commands and capabilities. Rabble-rousing, Indian Raids, Persuasion, Naval Pressure, Letter of Marque, Looting, Trading, Skirmishing, and Foraging and more options are available. Flow charts are at hand to run any faction short a player—solitaire, 2-player, 3-player, or 4-player experiences are equally supported.

Description

Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.

Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake and Gallic War with a set of twists that take the COIN Series to the 18th Century, including:

  • Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)
  • Irregular troops (Patriot Militia and Indian War Parties)
  • Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry
  • Rabble Rousing, Skirmishing, Tories, variable French entry, and Indian Raids
  • Variable impact of naval commitments between the British and French
  • French blockades to confound British plans
  • French financing options to feed the Patriot’s war effort
  • A large deck of 110 + cards for great play variety
  • Short, medium, and long-length scenarios with period-event or random options.

As with earlier COIN Series volumes, players of Liberty or Death: The American Insurrection will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent Commands and capabilities. Rabble-rousing, Indian Raids, Persuasion, Naval Pressure, Letter of Marque, Looting, Trading, Skirmishing, and Foraging and more options are available. Flow charts are at hand to run any faction short a player—solitaire, 2-player, 3-player, or 4-player experiences are equally supported.