La Granja: No Siesta is a standalone dice game following up the boardgame La Granja. The players need to collect resources to cross them off on their scoring sheet in order to get the most victory points. They can hire helpers to use their special effects. They build a barn to store goods and sometimes they need to have a little time off and have a Siesta! The dice game singles out the dice mechanism from the boardgame and transfers it into a much lighter game. Every round the players roll the dice and draft them until everybody has at least three dice to score. Once a player completes the siesta track the game comes to an end. Whoever collected resources in the most effective way will win the game!.
La Granja: No Siesta is a 1-4 player roll "n" write game by Andreas Odendahl, one of the designers of La Granja, and takes the dice drafting aspect out of La Granja and streamlines it down in to a quick, fun and accessible game.
La Granja: No Siesta Overview
In La Granja: No Siesta, players are managing a farm in the village of Esporles in Majorca. They will develop their farm with roof tiles and helpers, perform long distance trade, deliver goods to the market using carts and store excess goods/animals in the warehouse and stables. When all that becomes too much players can take a Siesta. The Siesta Track acts as the round marker for the game, when the end of the Siesta Track is reached the game ends.
The start player rolls all the dice and then, beginning with the start player, each player selects one die and marks off the gathered resource on the player revenue board with a player disc. Once every player has selected a single die, the start player then re-rolls all the remaining dice and all players select another die, marking the revenue on their board as before. The start player then rolls the remaining die and all players mark this revenue on their board. The die faces consists of olives and grains, grapes, pigs, donkeys, hats and silver.
There is a two-player variant for this part of the game where the start player rolls all the dice only once and then select the dice in turn order until only one die is remaining. All players receive the revenue for the final die.
The next phase in the game is the scoring phase. Each player records their marked revenue on their tally sheet. The tally sheet is made up of different areas and a player is free to place revenue in any other the areas they choose. The areas are the Barn Roof, Helpers, Long distance trade, Carts, Warehouse & Stables. Any Siesta hats received during the dice phase can be added to the Siesta Track Board. Each area takes a different number and combination of resources and grant different rewards for completing.
- Barn Roof - The barn roof can take six different roof tiles and requires silver to complete. The roof tiles offer a one time bonus and can be used at any time in the game.
- Helpers - Various resources are required to hire a helper. Once all the required resources are marked then a helper tile is added to a players farms. These helpers give various bonuses and benefits to the player that can be used during the game.
- Long Distance Trade - For a player to complete a long distance trade they must provide all the resources required in a single turn, i.e. three grapes or three silver etc. If a player manages to acquire three of the same resource in a turn they mark this on their tally sheet and receive a commodity which is marked on the players revenue board with a disc.
- Carts - The resource required for the carts must be marked off in the order that they appear on the tally sheet. A number of donkeys are also required to be able to complete the cart and take the required goods to the Esporeles Market board. Once the required resources and donkeys are gathered a player places a disc on the Esporeles Market board granting that player a final scoring bonus.
- Warehouse & Stables - Any surplus resources or animals can be stored in the warehouse or stables. The filled spaces give a player victory points at the end of the game.
For every Siesta hat that is generated a player moves his player marker one space up the Siesta Track. As a player moves up this track they unlock additional discs to be used in the dice phase. When a player reaches the final space on the Siesta Track the end of the game is triggered.
Any resources that are not used from the revenue board are discarded with the exception of one commodity. Commodities act as a wild resource (cant be used for Siesta hats) and can be spent at any time in the scoring phase
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La Granja: No siesta offers something different to La Granja whilst also feeling similar. It still has the same theme and there are common elements to both, mainly the dice drafting and resource gathering, but is easier to play, teach and it is more portable.
La Granja: No Siesta is perfect for the more relaxing gaming sessions, as a quick 30 minute filler between games or at the end of the of a night. There is a place for both La Granja and La Granja: No Siesta in my collection just as there is a time and place for quick filler games and more heavier games depending on the group and the mood. There is a lot of game packed in to a small box and games are always tightly contested.