Innovation: Third Edition

RRP: £19.99

NOW £15.29
RRP £19.99

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Innovation: Third Edition a game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be care…
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Category Tags , SKU ZBG-AGL0150 Availability Restock Expected
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Awards

80%
golden-geek

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • A thinky abstract card game that rewards regular play.
  • Multiple ways to win during the game.
  • A pure tactical game - you can't form a strategy here -
  • you have to adapt.

Might Not Like

  • Bland styling by Asmadi.
  • There's no theme to go by.
  • Bad for anybody remotely prone to analysis paralysis.
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Description

Innovation: Third Edition a game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well! To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory! Ages 12+, 2-4 players, 45-60 minutes playing time.

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Additional information

Weight0.234 kg
  • Zatu Review Summary
  • Zatu Score

    80%

    Rating

    • Artwork
    • Complexity
    • Replayability
    • Player Interaction
    • Component Quality

    You might like

    • A thinky abstract card game that rewards regular play.
    • Multiple ways to win during the game.
    • A pure tactical game - you can't form a strategy here -
    • you have to adapt.

    Might not like

    • Bland styling by Asmadi.
    • There's no theme to go by.
    • Bad for anybody remotely prone to analysis paralysis.