The time is summer 1944. The Sun shines on Normandie hedgerows. Gentle wind, fields of bright flowers, and in the background, the romantic staccato of machine gun fire in the morning. In these typical French countryside landscapes, thousands of men are about to fight. And die. Bravely like heroes, or cowardly like wussies. But only heroes really matter. Those you see in Hollywood Golden Age war movies. Here lies the inspiration for Heroes of Normandie; here is what the game has to offer: explosive and fast-paced battles; the pleasure of butchering your enemies through MG42 walls of lead; and the ability to crush Nazi bastards under tons of shells – basically, blood and guts.
A miniatures game without miniatures, Heroes of Normandie is a fast-paced WW2 strategy wargame inspired by Hollywood war movies. A tactical scale board-game opposing two players and two armies, with the Germans on one side and the Americans on the other. Players use order tokens to determine initiative and to bluff. While a single six-sided die determines combat, action cards are played to spice things up. Secretly plan your attacks and outwit your opponent. Block the opposing strategy and surprise the enemies. Deploy your units and don't turn back!
For anyone who have read my latest blog on the <a href="/stigma-of-board-games/">evolving board gaming scene</a> you will know that I am fairly new to board games and that Heroes of Normandie was the first game that I bought.
Why this game you may ask? Well, firstly the look of the game really stood out to me. It reminded me a bit of an old Sega game called General Chaos (see pic). The cartoon-styled pictures mixed with an adult theme gave it more appealing than anything else around the budget I wanted to spend.
<h3>First Impressions on Heroes of Normandie</h3>
When the game arrived the first thing I noticed was the art work on the box.... It's very very good. I opened the box (insert box fart sound here) and was amazed at what so little had bought me. Loads and loads of cardboard chits. From tanks to snipers it was all included. The build quality of the pieces were amazing and still some of the best I have seen to date.
After looking at all the pieces I read the instructions, or tried to at least, and this is where I got stuck. They were horrible, with grammatical messes worse than chemical warfare. Over the next few days I tried and tried to get my head around the rules but could not. I looked for <a href="https://www.youtube.com/channel/UCqBz9Gc2a-X5zLJTya8YkJg">YouTube videos</a> and asked in forums and I soon realised this game came from a Kickstarter project and thatthe rules were translated from French.
I found a group on Facebook called <a href="/product-brands/devil-pig-games/">Devil Pigs Game</a> Fanatics who helped with the rules and I built a rapport with some of the members. We learnt the rules at a steady pace and I'm happy that we got over the initial issues because the game is amazing.
The gameplay is a strategic blend of war and troop selection and you play on a modular board made up of terrain tiles. There is the usual Line of Sight rules accustomed to <a href="/product-tag/wargames/">war games</a>, along with a booklet of scenarios based on famous films for you to play out.
The easiest way to start learning this game is to use the Scenario booklet mentioned earlier. You select the troops and terrain tiles as mentioned and follow a set amount of turns to try and achieve the goal of that particular scenario.
Set-up takes minimal time and once you have mastered the basic rules you get to create your own missions and squads of soldiers.
Gameplay is fairly difficult to try and explain in a review and is better being shown or watched on a video, however I will explain the basics.
Each type of soldier or vehicle has its own set of stats, from movement to attack. You move the set number of squares in order to initiate an attack and then you both roll dice to get the outcome of success or failure.
When a unit has been hit you turn it over to its 'B' side, which has reduced stats (the artwork even shows less soldiers to indicate loss of life). The mix of units and vehicles make this a tactical affair but the randomness of the dice help keep it fun regardless of your skill level and knowledge of the games mechanics.
<h3>Other Game Mechanics</h3>
<a href="/?post_type=product&wrls_search_in=title%2Csku&s=HEROES+OF+NORMANDIE">Heroes of Normandie</a> has other mechanics that increase the tactics needed in order to win. You have line of sight going into and out of bushes which adds or takes away from the dice number thrown.
You also have close quarter combat which requires a different set of rules for combat again. The vehicle's also require a different tactic, grenades or rockets,to do any damage. There are Building tiles to be placed which again cause effects to your cover and can give you the upper hand in battle.
If this game was made by Hasbro or any other well known board game producers/publishers the instructions would be more complete and it would of sold in its thousands, that's how good it is.
It's a brilliant looking game which has excellent build quality. The game is very, very fun once you get to know the mechanics, however because of the horrid instructions it takes time and I understand this may put some people off.
If you can devote time to this game you will be rewarded, however if it's a quick learner you are after I would look else where. Deep mechanics are hidden within the poorly translated rules and many will struggle to unlock the hidden glory that's trying to burst out.
A deep strategy game with endless replayability is what you will get if you do spend time learning the rules and mechanics.
The rule book is the only negative to this game and Devil Pig Games are in the process of getting a proper translation sorted. There is Shadows over Normandie, endless expansions and even a card game set in the same universe due out soon. I recommend <a href="/product/heroes-of-normandie/">you give this game a try as it's totally worth it</a>.