Gnoming A Round

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Grandpa Beck’s Golf has a new look! We’ve also added a new theme: Mini-golf and gnomes. What’s not to love? The curious gnomes of Stottingham Shire have discovered the enchanting game of mini-golf. And now it’s your turn to putt. Form sets, seek bonuses, and avoid hazards to achieve the lowest score. It’s a tee-rific game you’ll never fore-get! ​ This is a …
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Category Tags , SKU ZTQ-GNOME Availability Out of stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Lots of fun in a little box
  • Very quick to play
  • Bouncing is a great mechanism

Might Not Like

  • Watching someone else have all the luck whilst you have no luck
  • Duplication of artwork
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Description

Grandpa Beck's Golf has a new look!

We've also added a new theme: Mini-golf and gnomes. What's not to love?

The curious gnomes of Stottingham Shire have discovered the enchanting game of mini-golf. And now it’s your turn to putt. Form sets, seek bonuses, and avoid hazards to achieve the lowest score. It’s a tee-rific game you’ll never fore-get!

This is a completely redone version of our very first game, including new mechanics, brand new art, and more!

Gnoming A Round Review

Regular golf is boring, there I said what everyone is thinking, but mini golf (or crazy golf) is fun for everyone. The gnomes agreed and they decided to build their own version of mini golf where the aim is still to get the lowest score possible but it is played over three rounds using a grid of 3*3 cards.

That is the story behind Gnoming A Round from Grandpa Becks Games but does it play like a hole in one or a bogie? Read on to find out.

A Good Walk Ruined?

This is a card game where you want to score as low as possible. Each round you will be replacing cards in your grid (3*3) and trying to maximise the best combination of cards. There are special cards (mulligan) that act as wild (any number you choose) which will help complete two lines at the same time. There are also hazards that you definitely want to get rid of before the end of the game as they provide a positive 10 points.

At the beginning of the game all players are dealt nine cards face down and you arrange them in a grid. Then all players get to turn over two of their cards. Finally, two cards are revealed from the deck and placed in two separate discard piles.

On your turn you can either take a card from one of the discard piles and replace one of your face up or face down cards in your grid. Or you can take a card from the deck and if you want to use it then replace either a face up or face down card.

The card you replaced (or one from the deck that you don’t want) gets put onto a discard pile and the play continues with the next player.

If when replacing a face down card you reveal the same positive number card you already have in your grid (or the one you just placed) you get to place that card. This is called bouncing and this could happen several times on your turn.

If a player ever discards a hazard (and why would they not) all other players get to reveal one of their cards for free as long as this doesn’t trigger the end of the game.

Once someone has replaced all face down cards in their grid the round ends and all other players have one more turn. At the end of the round any player with face down cards turns them over and relies on the luck of the golf gods that the cards match their grid.

Gnoming A Round

Four

To score you deduct any negative points cards. Then you see if there are any rows and/or columns where all three numbers are the same. So, if you have a column of three eights you would then score minus eight points (not minus twenty four). A card can be counted for a row and a column so it is possible to have minus eight points numerous times. Any positive card that is not part of a three card set is scored positively.

Scores are tallied and two more rounds are played. At the end of the third round all of the scores are added together and the player with the lowest combined score wins.

Hole In One

Gnoming A Round is a very simple but highly addictive game. I taught it to some new players and we spent the next hour playing and laughing as the scores varied between minus thirty two and positive 12 between all the players. Luck features highly in this game and if you like to be able to strategize every turn this may not be the game for you. However, if you like fun, silly, inexpensive card games with a clever theme and nice artwork this might be the game you are looking for.

The quality of the cards is very good and after many plays the cards are only showing slight wear around the edges. The artwork whilst fun and whimsical is duplicated so once you have seen a negative four points card you know what all the others look like. It is fine and doesn’t affect the gameplay but it is a shame there were not more of the fun pictures showing the gnomes enjoying themselves playing mini golf.

The game includes some advanced rules but I have found the base game is perfectly suited for that quick filler game in-between some heavier ones.

So go have fun and play ‘a round’ with the gnomes, you won’t regret it.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Lots of fun in a little box
  • Very quick to play
  • Bouncing is a great mechanism

Might not like

  • Watching someone else have all the luck whilst you have no luck
  • Duplication of artwork