Fire Tower - Kickstarter Edition

Fire Tower – Kickstarter Edition

RRP: £39.00
Now £29.24(SAVE 25%)
RRP £39.00
Success! We will let you know when this product is available again.
Your email address has been unsubscribed!
Your email address has been unsubscribed!
Notify me when this product is available to purchase!
This email address is already subscribed to this product!
Nexy Day Delivery

You could earn

2924 Victory Points

with this purchase

While manning your fire tower you notice smoke in the distance and pull out your radio to report a blaze growing somewhere in the forest. You must protect your tower with all the resources at your disposal: dispatch fire engines to combat the blaze, order air drops of water, and plan the building of firebreaks. Competing fire departments will complicate your work, using the unrelent…
Read More
Category Tags , SKU ZKS-FITO Availability Out of stock
Share
Share this

Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Quick filler game.
  • Great components, flame markers are unique.
  • Very little player down time.

Might Not Like

  • Take-that mechanic and player elimination.
  • Very little strategy.
  • Theme (forest fire) even for an abstract game.
  • 3 player doesn’t really work.
Find out more about our blog & how to become a member of the blogging team by clicking here

Related Products

Description

While manning your fire tower you notice smoke in the distance and pull out your radio to report a blaze growing somewhere in the forest. You must protect your tower with all the resources at your disposal: dispatch fire engines to combat the blaze, order air drops of water, and plan the building of firebreaks. Competing fire departments will complicate your work, using the unrelenting winds to their advantage in an attempt to safeguard their own towers and threaten yours. The chaotic Firestorm also stalks the deck and will dramatically swell the flames each time it is drawn. Will you effectively use your forces to outwit your opponents and survive the inferno? Can you be the last tower standing?

Fire Tower is a competitive game where players must fight fire with fire. Most fire fighting games have a cooperative aspect with players working together to beat back the flames, but in Fire Tower your only objectives are to protect your own tower and spread the blaze towards your opponents. The game plays 2-4 players, ages 12+, and takes 15+ minutes. Action cards allow players to alter the direction of the wind, and add varying patterns of fire, water, and defensive barriers to the board. The skill comes in effectively directing the resources in your hand and using sound spatial planning to deploy them.

The game incorporates an intuitive play structure that takes minutes to learn and requires negligible set-up. Each card includes a grid that visually explains the ways it can be used, saving new players from having to constantly refer to the rulebook. Although the core mechanics are easy to grasp, an ever shifting environment forces players to switch up their tactics and experiment with varied strategies, making Fire Tower a difficult game to master and each play through a fresh experience.

What's in the box:

  • Quad-Fold Board
  • 135 Fire Gems in Printed Cloth Bag
  • 24 Purple Wooden Firebreak Tokens
  • Custom Marbleized Eight-Sided Wind Die
  • Weather Vane Card
  • 2 Custom Wooden Weather Vane Meeples
  • 52 Action Cards
  • 4 Bucket Cards
  • Firestorm Card
  • Mutual Aid Card
  • Champion of the Wood Card
  • Shadow of the Wood Card
  • 3 Tower Ablaze/Forest Cards
  • Rule Book

If only the wind would change direction, those flames are getting awfully close. Where are those dozers? Is the airdrop on its way? Get those buckets ready it may be our only hope!

Scenes from Fire Tower, can you keep your cool? Fire Tower is an abstract game about managing a forest fire. The winner is the last person to keep their fire tower standing. It’s a 2-4 player game and 15-30 minutes long. Designed by Gwen Ruelle and Sam Bryant, published by Runaway Parade Games. This review is for the Kickstarter Edition which added some deluxe components from the original but excludes the Rising Flames Expansion.

Gameplay

The basic premise is that each player determines where the fire spreads based on wind direction and tries to be the last tower standing. Or rather burn down all the other Fire Towers. Turns are made up of 2 phases. Spread the fire and then take an action. The fire spreads from the existing fire in the direction of the wind. Players add a fire token denoting the spread of the fire. The wind direction is randomly set at the start. The action phase is either play a card or discarding card(s). Then you draw back up to your hand size and the turn passes onto the next player.

About The Flames

Flames are predominantly placed, sometimes removed. There is some hand management that has an effect on the card action phase. The cards are split into 4 main groups, wind, fire, firebreak, and water. They are relatively self-explanatory, wind affects wind direction, fire spreads fire, firebreaks put barriers to the slow the spread of the fire, and water removes fire tokens. You play a card and carry out the action. There is an end game change when the flames get to the corner 9 squares. In each corner. Taking action is what card you place. This will affect how you might get burnt or burn others.

About The Players

Player count is an issue for me, I don’t think this game works at 3 players. The board design with each person having a corner tower means that at 3 players. One person is flanked on both sides and starts playing against 2 opponents. Therefore, my preferred player count is either 2 or 4.

Card Sleeves

Finally, you will run through the playing deck a couple of times in play and therefore you may choose to sleeve the cards. Eventually, the cards will become worn and knowing what card is on the top of the deck may influence what card you play from your hand. I have sleeved mine.

The nearest comparisons I have to it, is that it is a mix of Chess and Othello, but rather than have your own pieces you have a communal set and can utilise special moves with the right cards. It is grid based play, like Othello, where controlling the communal pieces sets you up for victory. But it also has Chess like turns with the ability to move away from just play one flame. Whereas Chess and Othello reward players with the most skill and tactical play, Fire Tower has more elements of luck. The addition of a draw deck and starting with multiple players making it accessible to all.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Quick filler game.
  • Great components, flame markers are unique.
  • Very little player down time.

Might not like

  • Take-that mechanic and player elimination.
  • Very little strategy.
  • Theme (forest fire) even for an abstract game.
  • 3 player doesnt really work.