Dominion: Seaside

Dominion: Seaside

RRP: £44.99
Now £35.65(SAVE 20%)
RRP £44.99
Success! We will let you know when this product is available again.
Your email address has been unsubscribed!
Your email address has been unsubscribed!
Notify me when this product is available to purchase!
This email address is already subscribed to this product!
Nexy Day Delivery

You could earn

3565 Victory Points

with this purchase

Dominion Seaside is an expansion to the card management and deck-building game Dominion. PLEASE NOTE, this expansion cannot be played without the original game, or alongside the expansion, Intrigue. The Dominion Seaside expansion sees the arrival of 26 new card sets, a selection of high quality metal tokens, and three kinds of player mat. Players of the base game will be familiar wi…
Read More
Tags , , , , SKU ZBG-RGG404 Availability Out of stock
Share
Share this

Awards

Dice Tower

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Easy to get into but great depth for the initiated.
  • Excellent replay-ability.
  • Clever game mechanics, such as the ‘duration’ cards.
  • Good with two players (although excels with three).

Might Not Like

  • First-time players will get trounced be seasoned players.
  • Some might wish for more player interaction.
Find out more about our blog & how to become a member of the blogging team by clicking here

Related Products

Description

Dominion Seaside is an expansion to the card management and deck-building game Dominion. PLEASE NOTE, this expansion cannot be played without the original game, or alongside the expansion, Intrigue. The Dominion Seaside expansion sees the arrival of 26 new card sets, a selection of high quality metal tokens, and three kinds of player mat. Players of the base game will be familiar with the basic card mechanics which are still seen in this expansion; drawing cards, increasing the number of actions in a turn, and increasing the number of cards you can buy in a turn, all in the aim of getting victory points. In addition to this are several new mechanics, many based around the addition of duration cards - cards which have an effect for both your current and next turn. Duration effects aren't the only interesting addition to the rules however. Immediately noticeable when you open the box are the Island, Pirate Ship and Native Village play mats. The respective cards allow the players to use these play mats to store cards, build wealth, and bank some sweet victory points. All three are a lot of fun to use, and the new mechanics in the set overall are creative and a lot of fun. However, the most impressive part of Dominion Seaside is how the flavour and theme of the cards seemed to fit so perfectly with these new mechanics. Take the Pirate Ship for example; when you play it if any player has any treasure near the top of their deck, they trash it, and your player mat gains a coin, which later can be used as your own treasure. When you play the card it feels like your personal pirate ship is plundering your friends, looting their treasure and adding it to the ship’s hold, making yourself permanently richer and your friends forever that much poorer. And that feels great. Each copy of Dominion and its expansions offer a number of recommended card sets to play with which are well balanced, and I would suggest trying these on your first few games before jumping in to the random selections. Player Count: 2-4 Time: 30 Minutes Age: 14+

Dominion is the stately Duke of deck builders and needs no introduction. Dominion Seaside takes the game in a seafaring direction and among the 300 cards are tropical islands, desert trade roots, pirate ships and hidden coves, making it feel both different to Dominion and, through the game mechanics, simultaneously similar.

It is not a standalone game as it does not have the treasure, victory and curse cards that come with the base game or Dominion Intrigue. If you are reading this review, you probably know how to play Dominion and are wondering whether Seaside is a worthy expansion and whether it both plays differently and combines well with the cards in the base set.

Dominion Seaside Gameplay

Although the game conjures something of a nautical air, you don’t play Dominion for the theme. You play it to enjoy the synergy between cards (there are websites devoted to this, of which I’ll mention later) and to thrill at the monstrous combo chains that you unleash as the game progresses.

So, does Seaside deliver on these fronts? Yes, it does so emphatically. It is just as well that I don’t mind getting trounced at board games as in a recent game of Dominion Seaside my opponent was using his entire deck on his go with 17 card combo chains, multiple buys and canny use of the duration mechanic – storing numerous cards for his next go while I was fizzling out with five or six card chains!

This brings me to the most ingenious mechanic of the game and that is ‘Duration’. Some cards, such as Outpost, Merchant Ship and Lighthouse have effects that last for your current and next go, the Lighthouse card giving you +1 action and + 1 gold for each go and the Outpost reducing the number of cards you draw in the next round but handing you an extra turn. This adds an extra layer of strategy, further deepening the gameplay experience.

In the game I mentioned, my opponent strung multiple copies of Haven, Caravan, Wharf and Bazaar together to gain enough money to buy the all-important Province cards, hastening my demise. In the game there are multiple routes to dominance and part of the attraction of Dominion is discovering them; in this respect Seaside excels.

Combinations with the Base Set

Within the game, there is excellent card synergy but how about between Seaside and the base set? A quick search online will give you a conclusive answer. There are various sites devoted to Dominion strategy and Dominion Deck building and on one site, Dominion Deck Builder, where you can specify the expansions you have, a search of Dominion base set and Seaside gave a result of 50 fan-generated decks (each with 10 kingdom cards).

The same search with Dominion Intrigue and Seaside gave 40 of these results and the three combined gave over 100 custom-built kingdom card decks. There are huge depths to plumb for the serious player with these numbers and there is serious replay-ability for your average gamer, meaning that Dominion Seaside will hit the table and become an excellent edition to the base game.

Player Count and Duration

The sweet spot for the game is three players, although it plays very well with two. The box states 30 minutes for a game and this is about right. You’ll find that you’ll rarely have a single play as set up is so easy and the online guides have multiple configurations for kingdom cards.

Component Quality

Rio Grande Games have gone the extra mile with components and should be applauded for this. You are provided with beautifully illustrated mats depicting islands, villages and pirate ships in gorgeous artwork that function as storage for gold, among other things; whilst these are not essential, it is a rather nice flourish and is appreciated.

You also have metal treasure coins and ‘embargo’ tokens that feel satisfyingly weighty in your hands. Again, Rio Grande could have plumbed for cardboard tokens but they chose to push the boat out with a more refined option.

Final Thoughts on Dominion Seaside

Dominion Seaside forges its own identity through clever gameplay mechanics and a seafaring theme, and is an excellent addition to the Dominion library. You will have a great deal of fun finding synergy between the cards and then formulating your own strategies for victory. The number of kingdom cards in the box ensures great replay-ability and when combined with the base set and Intrigue it seems that there is always a configuration that you are yet to try.

Some people state that player interaction is at a minimum but I believe that you need to know what your opponents are doing and which cards they are chasing whilst developing your own game plan. I am happy to focus on my own plan whilst glancing up to see where my opponents’ plans are leading them – even when they are laying down 17 cards in a row.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Easy to get into but great depth for the initiated.
  • Excellent replay-ability.
  • Clever game mechanics, such as the duration cards.
  • Good with two players (although excels with three).

Might not like

  • First-time players will get trounced be seasoned players.
  • Some might wish for more player interaction.