More than three millennia have passed since the human race left their native land. The discovery of the ‘Sophia Triad’ transformed scientific theories into scientific facts, thus making the colonisation of space possible.
In Dark Matter each player has three unique cards to play. Each card is divided in four zones: top and bottom on both it’s front and back. Each zone has one or several abilities including gaining resources, recruiting soldiers or improve their own planets and more. However only the abilities in either top zone are usable.
But players will not only play with their own cards, they will be able to make use of the abilities facing them on their opponents cards too! Each time your own card is played it must be flipped back to front, giving you access to a new ability. Should you use an opponent’s card, then you rotate the card 180 degrees revealing a new ability for the card owner on one side and another for your opponents on the reverse.
Use your resources to capture planets, granting you victory points and a one use ability. Upgrade the planet to use the ability once per turn and send your armies to invade opponents planet to use it’s ability.
You can do all this with just 3 cards. Impossible? Try it for yourself!