Clubs

Clubs

RRP: £28.99
Now £5.20(SAVE 82%)
RRP £28.99
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Clubs combines trick-taking fun with a hint of risk.It?s simple enough for kids, strategic enough for adults.The deck of 60 unique cards opens a new world of play for card game lovers.The goal is simple: get rid of all your cards as fast as possible.At the same time, you?ll want to take tricks with clubs in them, because they are the only cards that score points.But watch out! The l…
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Category Tags , SKU ZBG-NSG400 Availability Out of stock
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Description

Clubs is a card game about taking calculated risks. The goal is very simple: win as many club cards as possible – that’s the only suit that scores points. The lower the club card you take, the more points you could win. But there’s a catch: The last player to go out for the round does not score ANY points. So players who get too greedy might pick up a pile of clubs, but end up with 0 points for the round!First there was Hearts, then there was Spades, and now North Star Games is bringing you Clubs. The suit of clubs finally gets some respect!How to PlayClubs is a climbing game similar to Tichu, Haggis, Big Two and The Great Dalmuti. It can be played with 2 – 6 players in less 30 minutes. There are two ways to earn points in Clubs:Play all your cards as quickly as possible each round.Win tricks with clubs in them.To play a round, deal out 10 cards to each player. Players may call Double or Nothing anytime before playing their first card. The player to the left of the dealer leads with a Trick-Type. Legal Trick-Types include any singleton, pair, 3-of-a-kind, 4-of-a-kind, or any run of 2 or more cards. Players can either pass or follow with a similar hand of higher rank. When all of the players have passed consecutively, the pile is taken by the person who played last. That player leads with a Trick-Type of their choice.