The final instalment in the Century Trilogy is here, and it was well worth waiting for! Century: A New World sees you not only completing the tableau created by the box art, but also using the familiar mechanic to up or downgrade your resources, in order for you to meet what’s required to purchase the much desired victory point cards.
This game is similar in that sense to Century Spice Road, but the difference in this game is that worker placement has been added as well.
Throughout the game players decide where to place their meeples and when to rest and take them all back, or whether or not to bump other workers back to their opponent owners. New areas on the board are opened up as the game plays, increasing the options and levels of strategy.
Not only do the cards purchased provide victory points, but also build small engines that help continued placements to become less costly and even beneficial in resource gathering. And some cards reward the buyer with unique set collection goals for additional end game scoring.
This 2-4 player game has plenty of replay-ability in it, and that’s before you even get into the other rules for the mix up games with the rest of the Century Trilogy. These hybrid games are also well worth owning this game and the other two tone able to play all eight in total!
If you already one the other two… this is a no brainer! Get involved! If you don’t then still jump in as many say its the best out of the three! It’s not a simple as Century Spice Road, but it’s as fun with more strategy thrown in for the ride, and still an easy game to learn and teach.
Player Count: 2-4
Time: 30-45 Minutes