The Master of Ravenloft is having guests for dinner - and you are invited! Welcome to the Dungeons and Dragons board game Castle Ravenloft, published by Wizards of the Coast.
In Castle Ravenloft up to five players take on the roles of either the ranger, wizard, rogue, cleric or fighter, then descend into one of the 13 adventures pitting players against a random progressively generated dungeon working together to either destroy a villain, find a relic or any number of other goals as indicated in each adventure.
Pitting wits and muscle against spiders, wolves, zombies, gargoyles and wraiths among others and ultimately the villains of the adventures, flesh golems, dracoliches and the Master of Ravenloft himself to name a few.
The player round is divided into three phases;
In the hero phase the hero can move his speed and attack. During the exploration phase a new dungeon tile may be placed, along with a new random monster or possibly a random encounter like a slime attack, a crossbow trap or perhaps a haunting mist filling the dungeon. Finally, the villain fights back against the heroes. Then the next player goes with his hero.
Each hero has unique powers and abilities, some you always start with such as giving bonuses to your comrades or healing, but others you pick with each game like the Rangers twin-shot power, the wizards freezing cloud or the rogues great leap ability. As the game progresses, like any Dungeons and Dragons campaign you can level up and gain more powers.
What D&D game would be complete without treasure to line the pockets? Castle Ravenloft provides these treasures, ranging from items like the ring of accuracy, the holy avenger or the lucky charm. Or perhaps the treasure will be something less tangible like the blessing Guided strike or fortune of a blessing.
Can Castle Ravenloft stand against the might of the heroes of Dungeons and Dragons?
Player Count: 1-5
Time: 120-180 Minutes