Battlelords of the 23rd Century: Charlie Foxtrot Supplement

Battlelords of the 23rd Century: Charlie Foxtrot Supplement

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Inside this book you’ll find five scenarios complete with pre-generated characters for Battlelords of the 23rd Century. The scenarios span the gamut of experience from fresh recruit to experienced soldiers, and range from corporate espionage, to military actions against the Arachnids, to flat out piracy. There’s something in here for everybody. These are scenarios that we’…
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Category SKU ZBG-23C01002 Availability Out of stock
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Inside this book you’ll find five scenarios complete with pre-generated characters for Battlelords of the 23rd Century. The scenarios span the gamut of experience from fresh recruit to experienced soldiers, and range from corporate espionage, to military actions against the Arachnids, to flat out piracy. There’s something in here for everybody. These are scenarios that we’ve run successfully for years at gaming conventions, and each is designed to be completed in roughly 4 hours of play.

In addition, the scenarios can be tweaked to by an aspiring GM to adjust them for the experience of occupation their players. In between several of the scenarios are short fiction pieces that we think help sets the tone for the following scenario, as well as giving the players and GM alike some deeper insights into the Battlelords universe.

The Scenarios include:

Last Resort on the Space Resort – An adventure for starting characters who are just trying to find out what’s bugging (and eating) the clientele at a luxury space resort. The resort was built on the skeleton of an antiquated orbital ore processing platform to save costs. The parts of the station off limits to guest are a warren of dark, pipe tunnels, with no surveillance. What’s that growling noise? This version of “Last Resort” is the full version of the scenario provided in our Quick Start Rules (QSR). The version in the QSR has been shortened and includes different pre-generated characters. This version includes the final act, the main antagonists, and is designed for a different level of character experience than the version in the QSR. It also features an additional map!
Space Pirates – “I got the access codes from a disgruntled maintenance worker. ‘Could disable the entire alarm system, he said. Just a bunch of rich, snobby, Alliance big-wigs in their luxury space resort. Just floating around that remote, picturesque nebula, taking in the view… ripe for the pickings. How hard could it be?” The Space Pirates scenario is the Last Resort scenario played from the other side, where the characters take on the roles of the antagonists in Last Resort.
Extract and Deliver – Your mission to extract infamous genius Edvard Bohiggens from his office on a privately owned planet, where Balshrom mega-corp tests weapons. Bohiggens is a former engineer for nihilistic genius “Uncle Ernie” Freilberg. To say Bohiggens has some mental issues is an understatement, but your employer wants access to the genius that Balshrom is currently exploiting to create super-weapons.
Express Train to Hades – Not all missions in the Battlelords’ Universe are “above board.” Your team has been hired to jail break Orion crime lord Rohar McCain from the prison train on the penitentiary planet, Hades. Hades is an inhospitable hell hole of acid lakes, jagged rocks, and a corrosive atmosphere. To make matters worse, someone on your team is a traitor. Try not to melt under the pressure.
Routine Inspection – You and your crew are an Alliance Colony Assistance and Relief Team (ACART), more commonly called “Colony Inspectors.” Your job is to fly a circuit between colonies in a given sector. When you arrive at colony world you verify that the colony is productive and self-sustaining. Your team is trained to provide medical aid, give advice on engineering and agricultural matters, and repair devices that are beyond colonists’ ability to fix. Most colonies love your visits and welcome you with open arms and celebrations. The colonists on Colony RB7-1A (aka Transit) don’t want you around for some reason.
Hold the Line – What could be more glorious than being a grunt in the Galactic Army on the front lines during an Arachnid invasion of colony planet? You thought your job was to “Hold the Line” against the Arachnids at the edge of the colony’s main city to allow the civvies time to reach the escape shuttles. That was before your commanding officer gave you orders to leave the position on the line and provide security to a bunch of Galactic X agents who want to go on a treasure hunt in the city.