Arkham Noir: Case #2 - Called Forth By Thunder

Arkham Noir: Case #2 – Called Forth By Thunder

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Randolph Carter is sitting across from your desk. “The state police have strongly advised me to stay out of the area.” One dead companion and two others missing, presumed dead; Carter was old money, which went a long way towards explaining why he wasn’t in jail. “Uh huh” is all the enthusiasm you can muster. He continues: “We were looking into the…
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Randolph Carter is sitting across from your desk. “The state police have strongly advised me to stay out of the area.” One dead companion and two others missing, presumed dead; Carter was old money, which went a long way towards explaining why he wasn’t in jail. “Uh huh” is all the enthusiasm you can muster. He continues: “We were looking into the creeping death stalking the locals. Poor, squatter types, descendants of the Dutch colonists that once claimed the land. Typer put me on to it, and now he’s nowhere to be found, of course. Things got out of hand, and I wonder if you’d finish looking into it for me?” Old money trumps no money when the rent is due, so you tell him you’ll motor out to the Catskills and poke around. “Bring an umbrella. There are an awful lot of storms in the area.”

Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone. In Case #2 – Called Forth By Thunder, as private investigator Howard Lovecraft, you will investigate events based on the stories: “The Lurking Fear” (1923) and “The Diary of Alonzo Typer” (1938). New elements such as storm cards and formula cards are introduced, which will force players to face the new challenge in a different way.