The routine and the chaotic are poles apart, and people prefer one or the other. Those for routine enjoy knowing when, where, and why. It gives stability and purpose to the little moments in life and ensures there's some control where possible. Removing any of these three questions' answers instantly throws some chaos into the mix. No control. No understanding. All madness. It makes things exciting, risky, unpredictable! And how better to demonstrate the chaos in board gaming than through a deck of cards. Specifically, Muffin Time! However! It only has so many cards as a core box. There's potential for prediction (not really but run with the drama here...) so inevitably you'll need the Rainbow Pack expansion. It adds 40 more cards and a truckload of ASDF references, too!
How To Play
To add more Rainbows into Muffin Time, you simply shuffle the Rainbow Pack into the main deck. The original box has scope to hold all the expansions currently available, so you won't be squashed for space. Once that's done, you're ready to rock and roll! Let's do this!
How It Handles
The Rainbow Pack gives you more punches to throw, catch and punish. And of course, more ASDF references for you to bask in. You'll be singing more jingles and chuckling to yourself as you draw cards all over again. We don't believe you'll ever manage to see all the Muffin Time cards, or remember them all, but the Rainbow Pack adds more variety and ups the spiciness just that needed notch! The Pie Flavour pack gives you another 40 slices of madness. It's more of what you adore, love, and thoroughly enjoy.
Don't Touch That Cactus!
The Muffin Time Rainbow Pack throws in more traps that will ruin your opponents' days. What's interesting here is the varied balance of "you do" and "opponent does" triggered cards. There are almost equal numbers! The cards which rely on you doing something to catch someone out are wonderfully obscure and, in any other game, would make your family admit you to an asylum. However! Because of the nature of Muffin Time, everything and nothing has a purpose.
You can easily catch people out with the mundane, routine stuff, but here is where the more 'out there' actions will seem trustable. Plus! Cards like Just Friends will add on the bonus of either starting a loving relationship for you or punishing the heartbreaker. And, arguably the most powerful trap we've seen, Card Sick is in this pack. It's ridiculous! You have to start your turn with 10 cards. Card Sick triggers when you have more than 10, resulting in you discarding the excess. Suddenly, you're living the high life on the way to winnersville! These are easily some of our favourite traps in Muffin Time, and they add that extra bit of oomph to an already hard-hitting take-that game.
I'm Gonna Do An Internet!
Like in the Muffin Time core game and Pie Flavour expansion, Action cards are plentiful and diverse. Actions orient around manipulating the numbers of cards people have and result in multitudes of gaining and losing. Or, they are just evil and punish a single individual. Whichever flavour you're playing, you're going to upset someone. What's more, this expansion references the ASDF elements that weren't mentioned in the previous two components of Muffin Time. Not to say that this covers every base, but it will undeniably get you singing again!
The Rainbow Pack adds in a few more mini-game action cards to spice things up further (which, in Muffin Time, is like adding more ghost peppers to an already scorching vindaloo). Oh No! is my personal favourite, as it gives the most to gain. By simply guessing how many action cards someone has, you steal them all, reducing the risk of being punished by them, and enhancing your options! There's also a lot of reference to Magical Ponies here, whether you're playing it or taking it. And what Muffin Time experience would be complete without a holographic card? Named after its own expansion, Rainbows allows you to steal cards from players wearing a specific colour, enabling you to gain a lot of cards and judge people's fashion choices.
No, You're Getting Robbed!
This pack doesn't give as many Counter cards as the core game did. However, these cards are always the most coveted because of their universal application, the take-that to any take-that card you're hit with. Some are actively played, others trigger when greedy hands take them, and some are oddly specific. No two are the same, and all punish actions like a slap in the face.
The most notable of these are Chase Me and Shoot It Down. Chase Me is a group favourite for us because once it's been in play it'll be taken from the discard whenever possible. If you steal Chase Me, you lose your whole hand. We have had scenarios where someone has lost through their own greed. This is a beautiful moment where defeat is snatched from the jaws of victory! Meanwhile, Shoot It Down is tremendously specific but wonderful to use. Should someone be daring enough to whip out a Magical Pony, you not only stop it but also use its effect. And as everyone knows, shooting a flying pony out of the sky is an instant day ruiner. No one wants that.
Muffin Time Rainbow Pack: Final Thoughts
Rainbow Pack adds more to what you love from Muffin Time. Is it essential to play? No. Do we think you need it? Yes, absolutely, 100%. More variety is never a bad thing, and with a game centred wholly on burning through cards until you have 10, it's wonderful to know that you may never see them all. Rainbow Pack adds to those numbers, and to the comedic and enjoyment factor available. Personally, we prefer the Pie Flavour Pack based entirely on the action cards. But it's a close call, and there's not much to separate them in terms of what they bring to Muffin Time. For this one, though? More fun, more ASDF, more hilarity, and rainbows. After all, who doesn't love rainbows?
Editors note: This blog was originally published on November 2nd, 2020. Updated on June 23rd, 2021 to improve the information available.