Firstly, the game packaging is fantastic. The barrel which Kazoo That Tune comes in is bright, bold and more importantly, robust. The kazoos come in different colours to make it easier to allocate them to individuals.
The kazoos are integral to the game and upon testing them we noticed that one was faulty and didn’t make the correct sound due to a defect with the plastic. We made do with one less kazoo, but I am sure that a replacement would be easy to come by.
The tune cards are sturdy and feature a range of different pieces of music: from musicals to modern pop. Overall, I am very impressed with the game quality and appearance.
The tag line of Kazoo That Tune is “no musical talent required,” and this is certainly true. If you can hum, you can play a kazoo. The premise of the game is that you split into teams and take it in turns to guess pieces of music played by one of your team mates. The team with the most points at the end wins.
One of the great things about Kazoo That Tune is that you can adapt the game length depending on the time you have available. We opted for a medium game, which lasted for approximately 30 minutes.
Once you have split into equal teams, you decide who is going to start off with the kazoo. The rest of your team mates are tasked with guessing the tunes that are played and the opposite team is in charge of timing the round using the provided sand timer.
The ‘kazoo artist’ gets two minutes to hum their way through as many tune cards as possible. Each card features two different pieces of music; an easier piece and a harder piece. Expectantly, the easier piece is only worth a single point. However, if you are feeling brave and fancy your chances with the harder piece, it grants you two points.
On a few select tune cards, there is a small emblem which indicates that all teams get the opportunity to win the points available. This emblem allows other teams to effectively steal some points and gets them more involved than just watching the sand timer.
At the end of each two minute kazoo session, any cards successfully guessed get totted up and jotted down for your total round score. Depending on the game length you have opted for, each member of your team will have a certain number of rounds playing the kazoo.
Final Thoughts on Kazoo That Tune
Overall, we absolutely loved our game of Kazoo That Tune. It was highly entertaining from start to finish. Being the kazoo artist, was the best part without doubt. The kazoos ended up making every piece of music a comedy hit. The player interaction created is brilliant as you are all desperately trying to decipher what is being belted from the jazzy little kazoos.
As stated previously, the component quality is fantastic as a whole. I did however have to lower my overall quality rating due to the kazoo fault. I am sure that this was just an anomaly with my copy, but worth being aware of.
The 120 tune cards feature a range of musical pieces form a variety of genres. I was apprehensive with what music would feature on these cards (as I myself am not particularly musical), but I found that the options were thankfully quite broad. I would however say that perhaps some house rules would have to be adopted because the game only allows you to skip one tune card if you do not recognise the pieces. We abandoned this rule because some older members of our group didn’t recognise the modern pop tunes.
Whilst there are hundreds of tunes to choose from, if you played Kazoo That Tune frequently you might run out of musical pieces fairly quickly. Hopefully Ridley’s Games will keep us up-to-date with some new tune cards later on down the line.
Kazoo That Tune was fantastic fun and was one of the quickest games to learn that I have played in quite a while. Its objectives are simple and clear and I am certain that everyone will enjoy cracking out some fantastic beats with this quick and fun-loving party game.