A mystery box filled with miniatures to enhance your RPG campaigns. All official miniatures and for a bargain price!

Buy Miniatures Box »

Not sure what game to buy next? Buy a premium mystery box for two to four great games to add to your collection!

Buy Premium Box »
Subscribe Now »

If you’re only interested in receiving the newest games this is the box for you; guaranteeing only the latest games!

Buy New Releases Box »
Subscribe Now »

Looking for the best bang for your buck? Purchase a mega box to receive at least 4 great games. You won’t find value like this anywhere else!

Buy Mega Box »
Subscribe Now »

Buy 3, get 3% off - use code ZATU3·Buy 5, get 5% off - use code ZATU5

How to Play – Night of the Ninja



Night of the Ninja is a social deduction game with a twist. You will play a number of rounds where you will participate as a member of House Crane or House Lotus (or maybe a wandering Ronin). The objective of each round is to try and kill off the players of the opposing house before they kill you and have the majority left standing. The game ends once someone has accrued 10+ honour points at the end of any round.

How to Setup:

Setup could not be simpler. Take an equal number of House Crane and House Lotus cards depending on the number of players starting with the lowest numbered cards. For example, in a 6 player game you would take numbers 1, 2 and 3 of both House Crane and House Lotus. If you are playing with an odd number of players then add in the Ronin card as well.

Give each player a standee to place in front of them with the handy list of phases facing them. Shuffle all the honor tokens and stack them face down within reach of all players.

Now you are ready to get started.

How to Play:

Each round in Night of the Ninja consists of several short phases, most of which are listed on the back of your Ninja Standee.

Start of round -

Shuffle all of the House cards and deal one out to each player facedown. These can be looked at by each player but should remain hidden from all other players as it represents your House for the round.

Draft –

Shuffle and deal 3 ninja cards (the larger, tarot sized ones) to all players. Whereby you will draft until you have two cards then discard the remaining facedown. For those unfamiliar with drafting, you will look at you three cards, choose one to keep and pass the remaining to the player on your left. Then take two from the player on your right, select one to keep and discard the remaining one.

Night –

The night phase is when your ninja cards will be played and is separated by the different card types. If two or more players play a card in the same round then the number on the right hand size dictates whose triggers first, starting with 1 and going to 6.

To play a card, pick a card matching the phase you are currently on (e.g. Spy cards can only be played in the spy phase) and play it face up in front of you. Once everyone has done this, those cards will then trigger in numerical order before moving onto the next phase.

Initial cards such as the Spy and Mystic cards have less of a gain impact but give the player information regarding the other players at the table. The cards played later such as Blind

Assassin and Shinobi have the ability to kill other players but remember, the longer you have to wait to play your cards, more time other players have to mess with you or even kill you off!

Reveal –

At the end of the night all players reveal their house card. Of those still alive, the house with the best ranked survivor wins (the best being 1). In case of a tie it then goes to the second best ranked survivor.

Once the winning house has been established, every member of that house, alive or killed, gains one random honor token and keeps it face down in front of them. They may look at the token but shouldn’t reveal it to others,

If you survive as the Ronin then you will automatically gain a honor token regardless of which house won. Again, don’t reveal it!

How to Win!

Although in each round you play as part of a team, the winner is the individual that obtains honor tokens totalling 10 or more come the end of a round. If you do, reveal them and take the victory. If two people get to 10+ at the end of the same round then it is the player who had the most honor.

Points to remember –

· When you are killed, knock your ninja standee over to signify you have been killed without revealing your house card (until the reveal phase). You cannot play any remaining ninja cards.

· Although Ninja cards can only be played in their specific phases of the night phase they do not have to be. You will not have another opportunity to play this card.

· Tricksters are the only cards that contain different abilities to one another. The phase still plays the same as others with cards triggering in numerical order.

Key details:

Setup Time – Less than 5 minutes before you are up and running.

Ease of Learning – Very simple to learn and the ninja cards each explain what they do. I have found that the easiest way to teach new players is to play a practice round so that players can see how the cards interact with the phases of the rounds. Each round takes 5-10 minutes so is very quick to do.

Play Time – 15-30 minutes depending on player count.