How to Play – Dream Home

How to Play Dream Home

Dream Home is a great family game from designer Klemens Kalicki, published by Rebel and Asmodee. It is a card drafting game for 2-4 players and the recommended age range is 7+. The game takes approximately 30 minutes to play and during the 12 rounds of the game you will be designing your Dream Home!

Where are you going to place your kitchen? What about the sauna and the games room? Don't forget the roof! Every house needs a fully tiled roof! At the end of the 12 rounds the player with the most points wins the game. Let's take a closer look at how to play Dream Home!

Set-Up

To begin the game each player receives a home board and a reference tile. Place the game board in the centre of the table. Shuffle the resource cards and place them face down on the board on the top left hand spot on the game board. Then, draw the top four resource cards and place them face-up on each of the spaces on the top row on the game bard, missing the first space as this is the first player space and is always left empty.

Next, shuffle the room cards and place them face down on the leftmost space on the bottom row. Draw the top five cards and place one on each of the spaces on the bottom row. Pop the decor tokens next to the game board and give the first player token to the youngest player. Now you are ready to play!

Dream Home Gameplay

Dream Home is played over 12 rounds and during each round the player with the first player token goes first and then play continues clockwise.

During a player's turn, they pick a column on the game board and take the pair of cards in that column (one room card and one resource card). Once you have taken your pick from the game board you must immediately place your room card onto your home board. There are certain things that you must take into consideration when you are designing and building your Dream Home.

Once you have placed your room card onto your home board you are not allowed to move it unless a specific tool or helper card tells you to. There can be empty spaces between rooms that are on the same floor and you do not have to place the rooms in any specific order as long as you follow these rules:

  1. A room card can't have an empty space directly below it.
  2. Only basement cards can go on the basement spaces. Any normal or unique room cards must be placed on the top two floors.
  3. When it comes to expanding rooms, you cannot exceed the maximum size stated on the room card.

If a player picks the column on the very left of the board, then that player takes the room card and the first player token ready for the next round. If no-one picks the leftmost column then the current first player keeps the first player token and goes first next round.

Once all players have taken a turn, the game board is then reset; Discard the remaining face-up cards on the board and then refill with cards from the top of the deck. Play continues for 12 rounds, when the decks are empty the game ends and it is time to add up each players points. The player with the most points at the end of the game wins.

Room Cards

There are three different types of room card:

  1. Normal Room Cards represent the main rooms in your home. They can be placed on any of the spaces on the top two floors of the home.
  2. Unique Room Cards represent non-essential rooms you can add to your DREAM home! These are also placed on the top two floors of the home. Make sure that you read these cards before you pick them up as some of them have specific scoring requirements.
  3. Basement Room Cards represent the basement rooms in your home and may only be placed in the two spaces on the bottom floor of your home. Basement cards have a dark boarder and their point value and name are at the top of the card so you are able to tell them apart from the other rooms.

Rooms can be expanded according to the number of card icons on the bottom of the card (either one, two or three). You gain extra points as indicated on these card icons for each expansion. Once a room has been expanded by the maximum amount you can no longer place rooms of that type next to that room.

So as an example, if you have two kitchens beside each other on your home board then you would score six points. If on your next turn the only room card you can take is another kitchen card and the only space you have is next to the completed kitchen set, then you need to place it on another floor of the home board or you need to place the card face down on your home board as an empty room and it will score 0 points at the end of the game. Rooms that are adjacent vertically are not on the same floor and therefore are considered to be separate rooms and score separately.

Resource Cards

Roof Cards

These cards should be placed face down on the roof space of your home board. Once you have placed the roof card face down you may not look at it again until the end of the game. There are four different types of roof card and points are scored for having a complete roof, consisting of four cards and you gain even more points if your roof matches and has a window. So it is important to try and keep track of what tiles you have collected.

Decor 

When you take a decor card from the game board you place its corresponding token on one of your rooms. You cannot place a decor token in a room that already has a decor token. When a decor token is placed on a room card, that room is then finished and cannot be expanded any further. The treehouse and birdhouse are special items and should be placed at the side of the board. It is possible to own both of these. The decor cards are a great way to boost your score at the end of the game. Especially if you can add them to fully expanded rooms!

Helpers

Helpers are used during scoring at the end of the game with the exception of the Interior Designer, who assists you during the game. If you pick up the Interior Designer card any decor tokens you have do not finish the room but you are still limited to only one decor token per room (remember that rooms that have been expanded to two or three still count as one room).

The other helpers available are Roofer, Supplier, Architect and Handyman. It is well worth having a good look at these cards as they come up because they can really change the outcome of the game if you choose wisely.

Tools

Tool cards are placed face up next to your home board (unless you get the scaffolding card which is placed on an empty space on your game board) and are used during your turn unless otherwise stated. Once your tool card has been used, it should be discarded. If you take a tool card in the final round of the game, you will not be able to use it and it has no effect. As with the Helpers, it is well worth taking a good look at these as they come up because they can be very useful.

Game End and Scoring

After the 12th round, everyone should have 12 rooms in their home. Score sheets are provided with the game for working out each players' home value. When scoring, remember to use the effects of any helpers picked up during the game. Your home will score points for rooms, decor, home functionality and roof.

Rooms will score points as indicated by the values on each room card. For example, a one card garage scores 0 points but a two card garage scores four points. Decor tokens each have a value on them. Remember that the interior designer card means that an extra point is scored for each decor item. Home Functionality points are awarded for a home with a bathroom on each of the top two floors AND for a home with a bathroom, kitchen and bedroom. Either of those will get you an extra three points, both will give you six points!

When it comes to the roof, if you have more than four cards you pick the four you want to use in the scoring. A complete roof consisting of four tiles will give you an extra three points. If your roof consists of four tiles that are all the same colour then you will gain eight points. An incomplete roof is not worth any points at all. If you have any windows in your roof they are worth one extra point each.

The player with the most points wins. If there is a tie then the tied players search their home for children hidden in the rooms. Be sure to look carefully as sometimes all that is visable of the child is an arm or leg! If there is still a tie, as happened when we played the game most recently, then the tied players share the victory!

There you have it, that's how you play Dream Home! A great family game that everyone can enjoy.