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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Virtually no set-up time.
  • Easy to learn and teach.
  • Tense and engaging from start to finish.

Might Not Like

  • Red-green colourblind players may struggle with item recognition.
  • Can feel redundant after a few plays.
  • Slower players may become frustrated and lose interest.
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Ghost Blitz Review

Ghost Blitz Review

Ghost Blitz is a wonderful dexterity game for two to eight players that capitalises on pattern recognition and lightning-quick reflexes. The friendly-ghost theme and vibrant colours are sure to capture children's interest but the simple-to-learn rules and game mechanics will keep both children and adults coming back to play again.

Ghost Blitz - The Game

Ghost Blitz, published by 999 Games, comes with five pieces, 60 cards, and a rule book. The object of Ghost Blitz is to collect more cards than your opponents. Collecting a card is simple; at least it's simple in concept, if not execution. Flip over a card and be the first player to grab the corresponding game piece accurately depicted on the card...or the piece that is not at all depicted. I'll explain.

Each card will have two of the following items: a ghost, a bottle, a chair, a mouse, or a book. Each item depicted on the card will be one of five colours: white, green, red, grey, or blue. Recall that there are five game pieces: a white ghost, a green bottle, a red chair, a grey mouse, and a blue book. If the revealed card had a blue book and a red ghost, for example, then you would grab the blue book as it accurately depicts one of the five game pieces.

However, if a revealed card had a green mouse and a blue ghost then you have to quickly recognise the only piece not depicted on the card. You wouldn't grab the mouse or the ghost because they are the wrong colour. But you also couldn't grab the bottle or the book because those items' colours are incorrectly shown on the card. That leaves only the red chair as a correct option. Neither its colour nor its form is shown on the card.

If you are the first to grab the correct object you take the card and add it to your collection. But if you hurriedly grab the wrong piece then you not only lose the card everyone was vying for but you must also sacrifice one card from your collection and give it to the player who grabbed the correct piece. If you have no cards to give then nothing extraordinary happens.

It's really that simple and that straight-forward. The challenge is when you're feeling pressured to make the proper recognition and grab a piece before any of the other players. And to do it accurately. It is fast-playing and easily taught.

Should I Own It?

Do you regularly have young children nearby? If so, this is a great game to have on hand. I bought it for my children as well as for my niece who lives 600 miles (965 kilometres) away. Ghost Blitz is a game you will enjoy playing with them, but is also one they can entertain themselves with and play with their friends.

They will be able to teach their friends how to play in a matter of minutes. It is perfect for quick game nights or for a filler game between heavier games.

Closing Thoughts

While I have stated repeatedly that children will love Ghost Blitz, I also want to reiterate that adults will enjoy it too. Even without children present a group of friends can have a lot of fun with this dexterity game. In fact, there is a rule variant wherein you shout out the correct piece instead of grabbing it IF there is a book present on the card. This advanced form of play creates another challenge.

In fact, you may find it to be a nice equaliser for playing against those with quicker fingers but slower tongues. You also only get one shot at calling out the correct piece. And remember an incorrect shout, as in grabbing the wrong piece, will cost you a card.

This is not a player elimination game, so unless someone just runs away with an early commanding lead it is anyone's game until the final card is played.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Virtually no set-up time.
  • Easy to learn and teach.
  • Tense and engaging from start to finish.

Might not like

  • Red-green colourblind players may struggle with item recognition.
  • Can feel redundant after a few plays.
  • Slower players may become frustrated and lose interest.

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