David Turczi is a busy man, yet he still took time to answer these ponderers. And what answers he gave! I'm a Dice Settlers backer so I'm super interested to see what he has in store for that as well as all his other projects!
Your games tend to have under used themes, is this deliberate or a more organic thing?
Haha I'm happy to take credit for many many things. but the awesome themes I often get to work with have absolutely nothing to do with me....
- Anachrony was always a time machine building game, but the crazy post-apocalyptic world and the exosuits (and most of the impact) was all thought of by the team at Mindclash.
- Petrichor's theme was the starting stone for the lead designer David Chircop, when I came on board the game was 70%+ done.
- Days of Ire was requested by a friend of mine to be done for the 60th anniversary of the revolution, and its sequel Nights of Fire was inspired when I virtually met Brian Train (a Canadian war game designer, and expert of the subject).
Trickerion is back on Kickstarter, what made you want to return to it?
What is your favourite game of yours?
What about other designers?
Trickerion rates quite highly on the BGG complexity rating (4+), how do you go about making complexity accessible?
Can you give us any clues about your next project?
Hahhahhaha. Yes! Let's see.....
- With Mindclash, after Trickerion the next big thing is Perseverance. It's a dice drafting, dice placement game, with an area control element (you get to place anybody's dice, but the end of the round we score whose workers control which area!), an exploration (giant hex map and adventure cards) and of course Dinosaurs. Are you in?
- With Mighty Boards, we're wrapping up on Nights of Fire as it goes to the manufacturer, and we're focusing our efforts on the upcoming expansion for Petrichor, called Honeybees. After that, I'm hoping we get to publish the first game I co-designed with my fiancee, but we need to slightly adjust the theme on that before we go ahead (the "fairy tale-parody-meets-horse-betting at the royal ascot" might be a bit too weird theme for your average Kickstarter backer!!).
- With NSKN, I've started making notes for an expansion for Dice Settlers, I'll do more work once I have the base game in my hands in a few months. Besides that, I co-designed a game with Andrei Novac (NSKN's founder), that's my first foray into the pick up and deliver genre, but a very me twist on engine building. It's currently themed around Venice, but that's subject to approval. Besides that I'm working for them as a developer, just finished work on Daniele Tascini's Teotihuacan, and now I'm diving into (and LOVING) Nigel Buckle's Imperium. (FYI, Nigel is the designer of Omega Centauri, my favourite "game that nobody knows about.").
- With Plastic Soldier Company, I'm working on an epic four-player asymmetric war game, currently titled Defense of Procyon 3. It's completely unlike anything either my fans or classic war gamers have seen. I showed it to some old school war gamers, and their reaction was "boy, this ain't Napoleonics" 🙂
- With Ludicreations, I'm breathlessly anticipating the long delayed third expansion to [redacted], the game that started it all. Plus I pitched them a game that's halfway between Stratego (or Knizia's Confrontation) and a two-player [redacted], and I'm hoping that will climb onto the release schedule soon. I'm also working with Scott Almes to develop one of his fun little games, but I'll let him talk about that.
- With Alley Cat Games I'm designing a 1880's steampunkish, robot dystopia-based semi-tower defence game. Yes, it has big metal walking things in a vaguely turn of the century setting on a map with giant hexes, but let me reassure you it plays NOTHING like Scythe. I'm also doing development work for them, mostly for the second edition of Welcome to Dinoworld, winner of last year's GenCant roll-and-write competition!
- And I'm flying to Macedonia in a few weeks to start up some work with Final Frontier Games too... but I can't talk about that yet 😛 oops.