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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Easy to learn, hard to master
  • Bonuses can be won even when losing provinces
  • Every turn feels like it has an impact on the game

Might Not Like

  • The appearance of the game
  • Drawing of influence tokens means luck is still at play
  • Games can be swingy, but can also go relentlessly in one person’s favour
Find out more about our blog & how to become a member of the blogging team by clicking here

Caesar!: Seize Rome in 20 Minutes! – A Fast-Paced Power Struggle

CAESAR

History buff? Still no. War games? Only if they’re fast! Enter Caesar!: Seize Rome in 20 Minutes!—a two-player area control showdown by Paolo Mori, published by PSC Games. The name alone had me skeptical. Could a game about the fall of the Roman Republic really deliver an intense, strategic battle in just 20 minutes? Turns out—yes, sometimes in even less. And just like its sibling Blitzkrieg!, this game proved that fast and tactical are not mutually exclusive

Power Grab: The Setup

The year? A long time ago in the late Roman republic. The mission? Take control of Rome in the struggle between Caesar looking to become the first dictator and Pompey. One player becomes Caesar’s army and the other Pompey’s. Through a clever token-placement system, you’ll battle for dominance over provinces, with the goal of seizing control before your opponent does. The first to control enough provinces becomes the first dictator of the republic!

Each player receives:

A cloth bag (love a good bag draw!)

12 control markers

16 influence tokens that go into the bag

No dice. No cards. Just calculated moves, a bit of luck, and plenty of tension

Marching Orders: How to Play

During each turn, players draw tiles to have two before each turn. Each influence token has two numbers and an icon.

Players take turns placing influence tokens in bordering regions

Each token affects two different regions—placement matters!

Control a region? Gain a special power!

Secure enough regions to cut off your opponent’s movements and claim victory!

Key Mechanics

Tug-of-War Tactics – each influence token has two numbers, meaning you must carefully decide how to split your power across borders.

Bonus Tokens – after a region is conquered, gain the province bonus. This can allow you to gain an extra turn, increase influence, shed more control markers, and even flip an opponent’s influence token

Win by Seizing Power – The first player to place all their control tokens claims victory!

The Battle Report: Pros & Cons

Pros

Deep strategy in a short playtime

Pure two-player battle of wits

Quick turns, minimal downtime

Small footprint, easy to travel with

Includes solo mode and expansion

Cons

Token draw adds a layer of unpredictability

No luck mitigation—sometimes the draw won’t go your way

Some players may dislike the tense back-and-forth gameplay

Bottom Line: Hail the New Emperor!

If you love tight, thinky two-player games, Caesar!: Seize Rome in 20 Minutes delivers empire-building tension in a fraction of the time. Just be ready for your opponent to outmaneuver you when you least expect it! Now, if you’ll excuse me, I need to go plot my revenge. My wife has ruled Rome long enough.

Scores:

Overall: 80%
Artwork: 4
Complexity: 3
Replayability: 3
Player interaction: 4
Component quality: 4

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Easy to learn, hard to master
  • Bonuses can be won even when losing provinces
  • Every turn feels like it has an impact on the game

Might not like

  • The appearance of the game
  • Drawing of influence tokens means luck is still at play
  • Games can be swingy, but can also go relentlessly in one persons favour

Zatu Blog

Find out more about our blog & how to become a member of the blogging team by clicking here

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