Board Game News: WizKids announce two new games

Who Should We Eat is 4 - 10 player game from WizKids designed by Chris McLennan and Mike Harrison-Wood. Who Should We Eat is a survival game where players are stranded on a desert island following a mysterious plane crash, players are part of a group of survivors who have washed up on the shores of the desert island- reminiscent of Robinson Crusoe.

Players need to pool their resources together and build a raft big enough for everyone to escape, but the food supply is low and players mental resolve is fading in the island heat. The more players struggle to survive, the more the other survivors begin to look delicious...

WizKids has set Who Should We Eat on an island that feels supernatural — that the veil between the spirit world and this mortal existence is pa­per thin. If a player succumbs to the hunger and is forced to feast on another survivor they will be driven deeper into madness and awake to find a new, vengeful, ghostly presence intent on ensuring that they ever leave the island.

Look out for Who Shall We Eat coming out later this year.

WizKids is also releasing a new updated version of Time Barons that was designed by Jon Perry and Derek Yu. The two player head-to-head game was originally published by Quibble Games. Originally, Time Barons had players manipulate followers and Site Cards through four distinct ages where they would attempt to destroy their opponents followers.

Players could travel through those ages to form a medieval army or pick up technologically advanced weapons.

WizKids is bringing 50 new expansion cards to Time Barons new release as well as improved design qualities and the new version will be able to be played by up to four players with a free-for-all mode and a team mode.

Look out for Time Barons coming in October this year.

WizKids is also releasing a new updated version of Time Barons that was designed by Jon Perry and Derek Yu. The two player head-to-head game was originally published by Quibble Games. Originally, Time Barons had players manipulate followers and Site Cards through four distinct ages where they would attempt to destroy their opponents followers.

Players could travel through those ages to form a medieval army or pick up technologically advanced weapons.

WizKids is bringing 50 new expansion cards to Time Barons new release as well as improved design qualities and the new version will be able to be played by up to four players with a free-for-all mode and a team mode.

Look out for Time Barons coming in October this year.

Jean Parisot de Valette’s role in Valletta

Z-Man Games gives a little insight into the role of Jean Parisot de Valette's role in their upcoming Valletta release.

"Jean Parisot de Valette personally laid Valletta’s foundation stone on March 28, 1566, beginning a period of rapid growth across the island nation of Malta. Of the many historical figures in the game, including Emperor Charles V and even Pope Pius V himself, Jean Parisot de Valette is the only one impactful enough to be represented as both a card and a figure on the board. He takes to the streets alongside the player figures to oversee their construction projects, and his very presence opens many opportunities for the players to capitalise on.

"Most immediately, Jean Parisot de Valette’s positioning on the street board makes some areas more desirable to build than others. If a player manages to construct a building in the same area as the Jean Parisot de Valette figure, they immediately score two points. This could prove challenging in the early stages of the game when resources are scarce, but steadily growing your resource pool and carefully planning construction to coincide with de Valette’s presence can be the difference between victory and defeat.

Additionally, Jean Parisot de Valette’s position also allows players to exploit other building advantages. For example, when a player builds a building that is vertically or horizontally adjacent to one or more of their own buildings, they receive a discount of one gold for each of their buildings adjacent to the building being constructed. Taking advantage of these interlocking systems is key to success in Valletta."

Look out for Valletta from Z-Man Games coming out at the end of this summer. Be sure to keep an eye on our Upcoming Releases tab - where we will be launching Valletta edition as a pre-order very soon.

"Most immediately, Jean Parisot de Valette’s positioning on the street board makes some areas more desirable to build than others. If a player manages to construct a building in the same area as the Jean Parisot de Valette figure, they immediately score two points. This could prove challenging in the early stages of the game when resources are scarce, but steadily growing your resource pool and carefully planning construction to coincide with de Valette’s presence can be the difference between victory and defeat.

Additionally, Jean Parisot de Valette’s position also allows players to exploit other building advantages. For example, when a player builds a building that is vertically or horizontally adjacent to one or more of their own buildings, they receive a discount of one gold for each of their buildings adjacent to the building being constructed. Taking advantage of these interlocking systems is key to success in Valletta."

Look out for Valletta from Z-Man Games coming out at the end of this summer. Be sure to keep an eye on our Upcoming Releases tab - where we will be launching Valletta edition as a pre-order very soon.

Pandemic Legacy Season 2 is Finally Coming

Zatu Games is proud to announce that Pandemic Legacy: Season 2 is now available to pre-order, in both Yellow and Black editions, and will be released in September this year.

The number one game on Board Game Geek's Top 100 board games of all time is finally getting a second season. Pandemic Legacy: Season 2 takes place 71 years after the first game, with the world devastated by a deadly plague and the world is on the brink of total collapse. Already devastated by a terrible plague in Pandemic Legacy: Season 1 much of the globe has gone dark and small groups of survivors struggle to keep the world alive, but their efforts are no longer enough. The world needs leaders to rise up and find the way back from the brink of extinction.

A big change in Pandemic Legacy: Season 2,  will be that a few cities will be visible from the off, but players will have to make their way through the unknown dangers to discover what remains of the Earth slowly revealing the mysterious map the more players explore.

Pandemic Legacy: Season 2, like it's predecessor, will take place over the course of one full year. Although it’s not been confirmed if the new game will follow the same two possible games-per-month structure seen in Pandemic Legacy: Season 1.

Pandemic Legacy: Season 2 will have actions and decisions in games that will have lasting consequences in future sessions, with cities and characters able to suffer permanent effects and whats more, is that there’ll also be more secret packages to open.

A big change in Pandemic Legacy: Season 2,  will be that a few cities will be visible from the off, but players will have to make their way through the unknown dangers to discover what remains of the Earth slowly revealing the mysterious map the more players explore.

Pandemic Legacy: Season 2, like it's predecessor, will take place over the course of one full year. Although it’s not been confirmed if the new game will follow the same two possible games-per-month structure seen in Pandemic Legacy: Season 1.

Pandemic Legacy: Season 2 will have actions and decisions in games that will have lasting consequences in future sessions, with cities and characters able to suffer permanent effects and whats more, is that there’ll also be more secret packages to open.

Pandemic Legacy: Season 2, like it's predecessor, will take place over the course of one full year. Although it’s not been confirmed if the new game will follow the same two possible games-per-month structure seen in Pandemic Legacy: Season 1.

Pandemic Legacy: Season 2 will have actions and decisions in games that will have lasting consequences in future sessions, with cities and characters able to suffer permanent effects and whats more, is that there’ll also be more secret packages to open.

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