Horror: The Genre Games Do Better Than Films
To jump tardily onto the Halloween wagon, which is an incredibly embarrassing way to get into town, I’m going to take a look at horror.
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To jump tardily onto the Halloween wagon, which is an incredibly embarrassing way to get into town, I’m going to take a look at horror.
Read MoreIn another of our regular board game spotlights, Zatu Games traipses across the empty, cold parquet floors of its suburban bungalow, lost in a stupor, blurred vision suddenly coming into sharp focus on Lanterns: The Harvest Festival.
Read MoreIn another of our regular board game spotlights, Zatu Games re-imagines itself through the rose-tinted lens of idealism, maybe as a happy, blue-collar dad, one with a hat and good shoes and aftershave. But none of it’s real. What is reality, anyway?
Read MoreIn another of our regular board game spotlights, Zatu Games knocks back a tall frosty one at 10am, despite what Jasmine’s been saying. It just feels right, almost as right as The Hen Commandments.
Read MoreIn another of our regular board game spotlights, Zatu Games reclines on a couch and lays bare its subconscious to a smug man in a scarf, along with its memory of Seasons, the 2012 release form publisher Asmodee.
Read MoreIn another of our regular board game spotlights, the day is drawing to a close and there’s no guarantee there will be another, not after what happened. The auburn light falls limply on Colt Express, the 2014 release from publisher Ludonaute.
Read MoreIn yet another of our regular board game spotlights, Zatu Games dissociates entirely, plunging into a downward spiral of misfiring synapses and questionable choices from which the only possible respite is Alien vs Predator: The Hunt Begins.
Read MoreIn another of our regular board game spotlights, Zatu Games struggles to remember the face of its mother through the ever-thickening fog of time, but whatever happens, it will never forget Galaxy Trucker.
Read MoreAs media that grant their consumer agency, games are forced to tackle choice and consequence more directly than most. I guess one facet of this is the debate over whether or not legitimising certain actions in-game can translate to real-world acts of violence, but I’d rather take this conceptual train to the next stop and look more specifically at how games implement morality mechanically.
Read MoreIn another of our regular board game spotlights, Zatu Games takes a long hard look at itself in the mirror and doesn’t like what it sees, not any more… not like this. Just visible in the reflection, a glimmer of hope, is Amphipolis.
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