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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Intriguing puzzle
  • Challenging gameplay
  • Superb 2 player co-op

Might Not Like

  • One of the weaker episodes of the series
  • Hotchpotch of ideas that don’t quite gel

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Arkham Horror: Undimensioned and Unseen Review

Arkham Horror Undimesioned and Unseen Feature

So, you have uncovered things that you may have preferred to have left buried. Seth Bishop is attempting the rituals of his forefather and unleashing demons from another dimension on the people of Dunwich. Hell is literally breaking loose. If you were in any doubt of the severity of the threat faced, you can be deceived no longer. Either succeed in finding a means to stop Bishop and send the creatures back from whence they came or witness the destruction of the entire universe - This is Undimensioned and Unseen.

What’s New?

There are some interesting differences to play in Undimensioned and Unseen, even if it feels the most undercooked of the episodes in the Dunwich Cycle. The need to lure monsters to your location and attach clues to them to power up your attacks makes for an intriguing and difficult puzzle, particularly given the random way the brood monsters move (following a randomly drawn location card). Searching for the means to attack the monsters first felt a little extraneous and mundane in comparison though.

For deck building, the new cards are also a bit thin. Many sound a lot better than they are in practice. Standout cards that can be useful in a scrape include Opportunist, Quick Thinking and Survival Instinct. Overall though the new cards are too conditional, meaning they would take up space in your deck in the off chance they are drawn at the right time to help in the very set of specific circumstances where they would be useful.

Overall Impressions

While enjoyable, Undimensioned and Unseen is probably the least enjoyable of the Dunwich Cycle. ‘Well that was stupid’ was my friend’s assessment the first time we played it. It’s a shame because I think the lure and bait mechanism for defeating the monsters is a cool idea but, like the rest of the adventure, it feels a little half-baked. It also gets swamped in a hotchpotch of other ideas that never quite coalesce into a whole.

Overall, Undimensioned and Unseen feels like a filler episode before the two-part climax of the cycle. The story gets a little sidetracked and the new deckbuilding options leave little to be desired. This doesn’t mean it’s awful though. On an off day, Arkham Horror LCG can still outstrip its peers. In this respect, Undimensioned and Unseen probably suffers from comparison to the fantastic instalments that stand either side of it.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Intriguing puzzle
  • Challenging gameplay
  • Superb 2 player co-op

Might not like

  • One of the weaker episodes of the series
  • Hotchpotch of ideas that dont quite gel

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