7 WONDERS HISTORY

7 Wonders was created by Antoine Bauza in 2010 and was originally published in Belgium by Repos Production. Since it's launch, 7 Wonders has won a number of awards within the board game industry. Notable awards include the inaugural Kennerspiel des Jahres Connoisseurs' Award in 2011, the 2011 Deutscher Spiele Preis and the Golden Geek Awards for Best Family Board Game and Best Card Game.

The base game is still on the BoardGameGeek Top 100 Chart, currently in 43rd place. The two-player edition, Duel, is 13th on the same chart. Since the original release, there have been several expansions and spin-offs of 7 Wonders.

7 WONDERS COLLECTION

There have been several expansions released for the 7 Wonders base game since the global release in 2011. This began with the Leaders Expansion, which introduced the white-backed leader cards, which can be recruited to aid a player's city. Other expansions released include Cities, and the upcoming Armada game.

Alongside the base game expansions, a two-player spin-off was released in 2015. Known as Duel, this version of 7 Wonders sees two players going head-to-head to try and build the best and most magnificent city over the course of three ages. The Pantheon Expansion for Duel introduces the gods of five ancient Mediterranean cultures to the game.

7 WONDERS HISTORY

7 Wonders was created by Antoine Bauza in 2010 and was originally published in Belgium by Repos Production. Since it's launch, 7 Wonders has won a number of awards within the board game industry. Notable awards include the inaugural Kennerspiel des Jahres Connoisseurs' Award in 2011, the 2011 Deutscher Spiele Preis and the Golden Geek Awards for Best Family Board Game and Best Card Game.

The base game is still on the BoardGameGeek Top 100 Chart, currently in 43rd place. The two-player edition, Duel, is 13th on the same chart. Since the original release, there have been several expansions and spin-offs of 7 Wonders.

7 WONDERS COLLECTION

There have been several expansions released for the 7 Wonders base game since the global release in 2011. This began with the Leaders Expansion, which introduced the white-backed leader cards, which can be recruited to aid a player's city. Other expansions released include Cities, and the upcoming Armada game.

Alongside the base game expansions, a two-player spin-off was released in 2015. Known as Duel, this version of 7 Wonders sees two players going head-to-head to try and build the best and most magnificent city over the course of three ages. The Pantheon Expansion for Duel introduces the gods of five ancient Mediterranean cultures to the game.

THE ZATU REVIEW

"With two levels of player interactions, on top of wonderful components and artwork, 7 Wonders a brilliant and varied game, with many nuances that continually change as the players become more experienced and change.  Although this game does sit two players, it really, really shines when you have all seven civilisations on the go."

How to Play: 7 Wonders Duel

By Patrick Cavalier | 19/04/2018

7 Wonders Duel is an strategic ancient city building game with card drafting and set collection as the basic mechanics. Find out how to play this game.

7 Wonders Duel: Pantheon Review

By Ben Garry | 12/04/2018

Pantheon (designed by Antoine Bauza and Bruno Cathala), promises to add intriguing content to revitalise the well-loved game of 7 Wonders Duel.

7 Wonders Board Game Review

By Rory Somers | 24/08/2018

7 Wonders is a tableau building, drafting and set collection game where each player will take responsibility for ancient civilisation.

7 Wonder Duel Review

By Rory Somers | 11/08/2017

After a game of 7 Wonders Duel, I feel compelled to play it again & again. Throughout each game there is a palpable competition and conflict.

7 Wonders Duel: Pantheon – An analysis of a near perfect expansion

By Ashley Perryman | 04/06/2018

Is Pantheon the expansion to take 7 Wonders Duel into the category of a must have? Let’s find out in this short analysis of the two-player game.

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7 WONDERS

BASE GAME

In 7 Wonders you are the leader of one of the seven great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. Will you come out on top in this card development game?

7 WONDERS

DUEL

7 Wonders Duel takes the base game and turns it into a two-player, head-to-head game! In Duel, players draft cards from a display of face-down and face-up cards arranged at the beginning of the round. A player can take a card only if it's not covered by any others, so timing comes into play.

7 WONDERS

CITIES EXPANSION

The Cities Expansion for 7 Wonders adds an extra player to the base game, increasing the total player count to eight. It also includes optional team rules, black cards representing the remains of cities, and new cards of old types (two new wonders: Petras and Byzantium, three new guild and six new leader cards).

7 WONDERS

LEADERS EXPANSION

The Leaders Expansion for 7 Wonders allows you to choose a legendary figure to lead your city. Each leader offers your city a strategic route towards greatness, from Euclid and Pythagoras's scientific guidance to Caesar's military prowess and Sappho's pioneering cultural contributions.

7 WONDERS

ARMADA EXPANSION

The Armada Expansion is the latest addition to the 7 Wonders family. Each player gets a separate “naval” board at the start of the game in addition to their wonder board. The expansion includes additional red, green, yellow, and blue cards to shuffle into the deck as well.

7 WONDERS

WONDER PACK

The Wonder Pack for 7 Wonders includes new wonders to use within the base game. The wonders included inside the box are; The Great Wall of China, Stonehenge, Abu Simbel and Mannken Pis. Each wonder allows you to perform different moves and will have their own targets.

7 WONDERS

BASE GAME

In 7 Wonders you are the leader of one of the seven great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. Will you come out on top in this card development game?

7 WONDERS

DUEL

7 Wonders Duel takes the base game and turns it into a two-player, head-to-head game! In Duel, players draft cards from a display of face-down and face-up cards arranged at the beginning of the round. A player can take a card only if it's not covered by any others, so timing comes into play.

7 WONDERS

CITIES EXPANSION

The Cities Expansion for 7 Wonders adds an extra player to the base game, increasing the total player count to eight. It also includes optional team rules, black cards representing the remains of cities, and new cards of old types (two new wonders: Petras and Byzantium, three new guild and six new leader cards).

7 WONDERS

LEADERS EXPANSION

The Leaders Expansion for 7 Wonders allows you to choose a legendary figure to lead your city. Each leader offers your city a strategic route towards greatness, from Euclid and Pythagoras's scientific guidance to Caesar's military prowess and Sappho's pioneering cultural contributions.

7 WONDERS

ARMADA

The Armada Expansion is the latest addition to the 7 Wonders family. Each player gets a separate “naval” board at the start of the game in addition to their wonder board. The expansion includes additional red, green, yellow, and blue cards to shuffle into the deck as well.

7 WONDERS

WONDER PACK

The Wonder Pack for 7 Wonders includes new wonders to use within the base game. The wonders included inside the box are; The Great Wall of China, Stonehenge, Abu Simbel and Mannken Pis. Each wonder allows you to perform different moves and will have their own targets.